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OBJECT-ORIENTED ANALYSIS & DESIGN USING THE UNIFIED MODELING LANGUAGE

Course Description  
Learn how to use Object-Oriented techniques to analyze real-world requirements and to design solutions that are ready to code. Students learn how to identify and design objects, classes, and their relationships to each other, which includes links, associations, and inheritance. A strong emphasis is placed on diagram notation for use cases, class and object representation, links and associations, and object messages. This course utilizes UML 2.0 notation.

Course Length: 5 Days
Course Tuition: $1890 (US)
Prerequisites
Familiarity with structured techniques such as functional decomposition is helpful.
Course Outline  

• Introduction to Analysis and Design
Why is Programming Hard?
The Tasks of Software Development
Modules
Models
Modeling
Perspective
Objects
Change
New Paradigms

• Objects
Encapsulation
Abstraction
Objects
Classes
Responsibilities
Attributes
Composite Classes
Operations and Methods
Visibility
Inheritance
Inheritance Example
Protected and Package Visibility
Scope
Class Scope

• Advanced Objects
Constructors & Destructors
Instance Creation
Abstract Classes
Polymorphism
Polymorphism Example
Multiple Inheritance
Solving Multiple Inheritance Problems
Interfaces
Interfaces with Ball and Socket Notation
Templates

• Classes and Their Relationships
Class Models
Associations
Multiplicity
Qualified Associations
Roles
Association Classes
Composition and Aggregation
Using Class Models

• Sequence Diagrams
Sequence Diagrams
Interaction Frames
Decisions
Loops
Creating and Destroying Objects
Activation - 2.0
Synchronous & Asynchronous
The Objects Drive the Interactions
Evaluating Sequence Diagrams
Using Sequence Diagrams

• Communication Diagrams
Communication Diagrams
Communication and Class Diagrams
Evaluating Communication Diagrams
Using Communication Diagrams

• State Machine Diagrams
What is State?
State Notation
Transitions and Guards
Registers and Actions
More Actions
Internal Transitions
Superstates and Substates
Concurrent States
Using State Machines
Implementation

• Activity Diagrams
Activity Notation
Decisions and Merges
Synchronization
Drilling Down
Iteration
Partitions
Parameters and Pins
Expansion Regions
Using Activity Diagrams

• Package, Component, and Deployment Diagrams
Modeling Groups of Elements - Package Diagrams
Visibility and Importing
Structural Diagrams
Components and Interfaces
Deployment Diagram
• New Models in UML 2.0
New to UML 2.0
Composite Structure Diagrams
Timing Diagrams
Interaction Overview Diagrams

• Use Cases
Use Cases
Use Case Diagram Components
Use Case Diagram
Actor Generalization
Include and Extend
Other Systems
Narrative
Template for Use Case Narrative
Using Use Cases

• Process
Process
Risk Management
Test
Reviews
Refactoring
History
The Unified Process
Agile Processes

• The Project
Inception
Elaboration
Elaboration II
Construction Iterations
Construction Iterations - The Other Stuff

• Domain Analysis
Top View - The Domain Perspective
Data Dictionary
Finding the Objects
Responsibilities, Collaborators, and Attributes
CRC Cards
Class Models
Use Case Models
Other Models
Judging the Domain Model

• Requirements and Specification
The Goals
Understand the Problem
Specify a Solution
Prototyping
The Complex User
Other Models
Judging the Requirements Model

• Design of Objects
Design
Factoring
Design of Software Objects
Features
Methods
Cohesion of Objects
Coupling between Objects
Coupling and Visibility
Inheritance

• System Design
Design
A Few Rules
Object Creation
Class Models
Interaction Diagrams
Printing the Catalog
Printing the Catalog II
Printing the Catalog III
Object Links
Associations

• Refactoring
Refactoring
Clues and Cues
How to Refactor
A Few Refactoring Patterns

• Appendix A - UML Syntax

• Appendix B - Design by Contract
Contracts
Enforcing Contracts
Inheritance and Contracts

• Appendix C - University Summary

• Appendix D - Implementations
C++
Java
C

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