Exploring Design Patterns with Java Training in Syracuse

Enroll in or hire us to teach our Exploring Design Patterns with Java class in Syracuse, New York by calling us @303.377.6176. Like all HSG classes, Exploring Design Patterns with Java may be offered either onsite or via instructor led virtual training. Consider looking at our public training schedule to see if it is scheduled: Public Training Classes
Provided there are enough attendees, Exploring Design Patterns with Java may be taught at one of our local training facilities.
We offer private customized training for groups of 3 or more attendees.

Course Description

 
This course explores the most common object-oriented design patterns (Gang of Four) and how to use these patterns to develop solid, robust and reusable software development applications. The course covers the patterns in the three core areas: Creational, Structural, Behavioral.
Course Length: 2 Days
Course Tuition: $790 (US)

Prerequisites

Some experience in object-oriented thinking/programming, professional experience with object-oriented technologies and UML diagrams, and a basic knowledge of Java.

Course Outline

 
Introduction to Design Patterns
Overview of OO concepts and Interfaces
The Iterator Pattern - Learning Patterns via an Example (with Lab)
Background/History of Patterns
 
Design Patterns: A More Formal Approach
UML Overview
Gang of Four (GOF) Patterns Description
GOF Patterns Catalog
 
 
Moving Deeper into Patterns
Factory Method Pattern (with Lab)
Strategy Pattern (with Lab)
Decorator Pattern (with Lab)
Composite Pattern
Template Method Pattern
 
Exploring Other Patterns
Command Pattern (with Lab)
Chain of Responsibility Pattern (with Lab)
Proxy Pattern
Façade Pattern
Patterns for Enterprise Systems

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