JUnit, TDD, CPTC, Web Penetration Training Classes in Davie, Florida
Learn JUnit, TDD, CPTC, Web Penetration in Davie, Florida and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current JUnit, TDD, CPTC, Web Penetration related training offerings in Davie, Florida: JUnit, TDD, CPTC, Web Penetration Training
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Blog Entries publications that: entertain, make you think, offer insight
The importance of variables in any programming language can’t be emphasised enough. Even if you are a novice, the chances are good that you will have been using variables for quite a while now.
They are the cornerstone of any language and without them we would not be able to accomplish much of anything. However, most of you up until this point have probably only been working with standard variables, variables which can hold single values such as an integer, a single character, or a string of text.
In this tutorial we are going to take a look at a more special type of variable called an array. Arrays can seem quite daunting at first glance but once you get used to working with them you will wonder how you ever managed to program without them.
The reason arrays are special is because they can hold more than one value. Think about this: say you create a variable which contains a line of text like the code below:
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
The short answer is, yes and no. It depends upon who you are. The purpose of this entry is to help you determine, yes or no.
Full disclosure. This entry is created on a Mac mini. And doing so on Windows 8 (Release Preview). If you are a developer, in my humble opinion you need to test on all platforms you expect your app to run or you are not much of a developer.
To be successful you need to leave politics in geographical territory known as Washington DC. My definition of that is: 14 mi.² of real estate surrounded by reality.
Only in politics can we afford to take sides. Those of us in IT, especially developers need to do our best to be all things to all people. Certainly this is a technical impossibility. However in our game we can get some points for at least being serviceable if not outstanding.
Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.
In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.
There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.
Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.
Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.
Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.
If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.
Tech Life in Florida
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Lender Processing Services, Inc. (LPS) | Jacksonville | Software and Internet | Data Analytics, Management and Storage |
World Fuel Services Corporation | Miami | Energy and Utilities | Gasoline and Oil Refineries |
SEACOR Holdings Inc. | Fort Lauderdale | Transportation and Storage | Marine and Inland Shipping |
MasTec, Inc. | Miami | Business Services | Security Services |
Health Management Associates, Inc. | Naples | Healthcare, Pharmaceuticals and Biotech | Hospitals |
B/E Aerospace, Inc. | Wellington | Manufacturing | Aerospace and Defense |
Roper Industries, Inc. | Sarasota | Manufacturing | Manufacturing Other |
AutoNation | Fort Lauderdale | Retail | Automobile Dealers |
Watsco, Inc. | Miami | Wholesale and Distribution | Wholesale and Distribution Other |
SFN Group | Fort Lauderdale | Business Services | HR and Recruiting Services |
Tupperware Corporation | Orlando | Manufacturing | Plastics and Rubber Manufacturing |
AirTran Holdings, Inc. | Orlando | Travel, Recreation and Leisure | Passenger Airlines |
WellCare Health Plans, Inc. | Tampa | Healthcare, Pharmaceuticals and Biotech | Healthcare, Pharmaceuticals, and Biotech Other |
Lennar Corporation | Miami | Real Estate and Construction | Real Estate Agents and Appraisers |
HSN, Inc. | Saint Petersburg | Retail | Retail Other |
Certegy | Saint Petersburg | Business Services | Business Services Other |
Raymond James Financial, Inc. | Saint Petersburg | Financial Services | Trust, Fiduciary, and Custody Activities |
Winn-Dixie Stores, Inc. | Jacksonville | Retail | Grocery and Specialty Food Stores |
Jabil Circuit, Inc. | Saint Petersburg | Computers and Electronics | Semiconductor and Microchip Manufacturing |
CSX Corporation | Jacksonville | Transportation and Storage | Freight Hauling (Rail and Truck) |
Fidelity National Financial, Inc. | Jacksonville | Financial Services | Insurance and Risk Management |
Tech Data Corporation | Clearwater | Consumer Services | Automotive Repair & Maintenance |
TECO Energy, Inc. | Tampa | Manufacturing | Chemicals and Petrochemicals |
Lincare Holdings Inc | Clearwater | Healthcare, Pharmaceuticals and Biotech | Medical Supplies and Equipment |
Chico's FAS Inc. | Fort Myers | Retail | Clothing and Shoes Stores |
Burger King Corporation LLC | Miami | Retail | Restaurants and Bars |
Publix Super Markets, Inc. | Lakeland | Retail | Grocery and Specialty Food Stores |
Florida Power and Light Company | Juno Beach | Energy and Utilities | Gas and Electric Utilities |
Ryder System, Inc. | Miami | Transportation and Storage | Freight Hauling (Rail and Truck) |
Citrix Systems, Inc. | Fort Lauderdale | Software and Internet | Software and Internet Other |
Harris Corporation | Melbourne | Telecommunications | Wireless and Mobile |
Office Depot, Inc. | Boca Raton | Computers and Electronics | Audio, Video and Photography |
Landstar System, Inc. | Jacksonville | Transportation and Storage | Freight Hauling (Rail and Truck) |
Darden Restaurants, Inc. | Orlando | Retail | Restaurants and Bars |
PSS World Medical, Inc. | Jacksonville | Healthcare, Pharmaceuticals and Biotech | Medical Supplies and Equipment |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Florida since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about JUnit, TDD, CPTC, Web Penetration programming
- Get your questions answered by easy to follow, organized JUnit, TDD, CPTC, Web Penetration experts
- Get up to speed with vital JUnit, TDD, CPTC, Web Penetration programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
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- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
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