Azure Training Classes in Duluth, Minnesota
Learn Azure in Duluth, Minnesota and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Azure related training offerings in Duluth, Minnesota: Azure Training
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15 December, 2025 - 19 December, 2025 - RHCSA EXAM PREP
17 November, 2025 - 21 November, 2025 - Python for Scientists
8 December, 2025 - 12 December, 2025 - Fast Track to Java 17 and OO Development
8 December, 2025 - 12 December, 2025 - RED HAT ENTERPRISE LINUX SYSTEMS ADMIN II
8 December, 2025 - 11 December, 2025 - See our complete public course listing
Blog Entries publications that: entertain, make you think, offer insight
For those newly moving into the realm of programming, the important question to mull over is what programming language or technology to specialize in. On the other hand, those who are already working as a software developer, the constant worry remains whether their current technology would become obsolete very soon.
Both these concerns could be easily addressed by checking the list of programming languages that are highly in demand and formulating the career by modifying your specialization accordingly. The supply for the developers have not met with the demand in these programming languages yet, making them most viable options for career.
Popular Programming Languages Based on TIOBE Index
The top 10 list of programming languages which are highly in demand in 2014 is listed below in the order of popularity. These languages are identified from the TIOBE Programming Community index which consists of 20 top programming languages. TIOBE index is an indicator of the popularity of programming languages and is updated once in every month. This index is calculated using multiple search engines, and the ratings are based on the number of skilled engineers world-wide, courses and third party vendors.
There has been and continues to be a plethora of observational studies by different researchers in the publishing industry focused on how e-books have affected hard-copy book sales. Evidence from these studies has indicated that there is a significant and monumental shift away from hard-copy books to e-books.[1]These findings precipitate fears that hard-copy books might become more expensive in the near future as they begin to be less available. This scenario could escalate to the point where only collectors of hard-copy books are willing to pay the high price for ownership.
The founder of Amazon, Jeff Bezos, made a statement in July 2010 that sales of digital books had significantly outstripped U.S. sales of hard-copy. He claimed that Amazon had sold 143 digital books for its e-reader, the Kindle, for every 100 hard-back books over the past three months. The pace of this change was unprecedented; Amazon said that in the four weeks of June 2010, the rate of sales had reached 180 e-books for every 100 hard-backs sold. Bezos said sales of the Kindle and e-books had reached a "tipping point", with five authors including Steig Larsson, the writer of Girl with a Dragon Tattoo, and Stephenie Meyer, who penned the Twilight series, each selling more than 500,000 digital books.[2] Earlier in July 2010, Hachette said that James Patterson had sold 1.1m e-books to date.
According to a report made by Publishers Weekly, for the first quarter of 2011, e-book sales were up 159.8%; netting sales of $233.1 million. Although adult hard-cover and mass market paperback hard-copies had continued to sell, posting gains in March, all the print segments had declined for the first quarter with the nine mass market houses that report sales. Their findings revealed a 23.4% sales decline, and that children’s paper-back publishers had also declined by 24.1%.[3] E-book sales easily out-distanced mass market paperback sales in the first quarter of 2011 with mass market sales of hard-copy books falling to $123.3 million compared to e-books’ $233.1 million in sales.
According to .net sales report by the March Association of American Publishers (AAP) which collected data and statistics from 1,189 publishers, the adult e-Book sales were $282.3 million in comparison to adult hard-cover book sales which counted $229.6 million during the first quarter of 2012. During the same period in 2011, eBooks revenues were $220.4 million.[4] These reports indicate a disconcerting diminishing demand for hard-copy books.
Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.
In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.
There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.
Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.
Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.
Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.
If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
Tech Life in Minnesota
| Company Name | City | Industry | Secondary Industry |
|---|---|---|---|
| The Affluent Traveler | Saint Paul | Travel, Recreation and Leisure | Travel, Recreation, and Leisure Other |
| Xcel Energy Inc. | Minneapolis | Energy and Utilities | Gas and Electric Utilities |
| Thrivent Financial for Lutherans | Minneapolis | Financial Services | Personal Financial Planning and Private Banking |
| CHS Inc. | Inver Grove Heights | Agriculture and Mining | Agriculture and Mining Other |
| Hormel Foods Corporation | Austin | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
| St. Jude Medical, Inc. | Saint Paul | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
| The Mosaic Company | Minneapolis | Agriculture and Mining | Mining and Quarrying |
| Ecolab Inc. | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
| Donaldson Company, Inc. | Minneapolis | Manufacturing | Tools, Hardware and Light Machinery |
| Michael Foods, Inc. | Minnetonka | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
| Regis Corporation | Minneapolis | Retail | Retail Other |
| Fastenal Company | Winona | Wholesale and Distribution | Wholesale and Distribution Other |
| Securian Financial | Saint Paul | Financial Services | Insurance and Risk Management |
| UnitedHealth Group | Minnetonka | Financial Services | Insurance and Risk Management |
| The Travelers Companies, Inc. | Saint Paul | Financial Services | Insurance and Risk Management |
| Imation Corp. | Saint Paul | Computers and Electronics | Networking Equipment and Systems |
| C.H. Robinson Worldwide, Inc. | Eden Prairie | Transportation and Storage | Warehousing and Storage |
| Ameriprise Financial, Inc. | Minneapolis | Financial Services | Securities Agents and Brokers |
| Best Buy Co. Inc. | Minneapolis | Retail | Retail Other |
| Nash Finch Company | Minneapolis | Wholesale and Distribution | Grocery and Food Wholesalers |
| Medtronic, Inc. | Minneapolis | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
| LAND O'LAKES, INC. | Saint Paul | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
| General Mills, Inc. | Minneapolis | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
| Pentair, Inc. | Minneapolis | Manufacturing | Manufacturing Other |
| Supervalu Inc. | Eden Prairie | Retail | Grocery and Specialty Food Stores |
| U.S. Bancorp | Minneapolis | Financial Services | Banks |
| Target Corporation, Inc. | Minneapolis | Retail | Department Stores |
| 3M Company | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Minnesota since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Azure programming
- Get your questions answered by easy to follow, organized Azure experts
- Get up to speed with vital Azure programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…

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