Android and iPhone Programming Training Classes in Rowlett, Texas
Learn Android and iPhone Programming in Rowlett, Texas and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Android and iPhone Programming related training offerings in Rowlett, Texas: Android and iPhone Programming Training
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Blog Entries publications that: entertain, make you think, offer insight
Checking to see if a directory exists and then creating it if it is not present requires a few lines of code. Isn't Python great. Begin by importing the os module and use the exists and makedirs functions.
import os
if os.path.exists(somedirectory):
os.makedirs(somedirectory)
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
One of the most recent updates to the iPhone, and more specifically the operating system that is packaged with the iPhone, iOS, brought one of the most fantastic and phenomenal updates ever: an update to Maps. Maps has been used as an application that provides an easy way to find routes, and (obviously) maps about certain areas, businesses in the local vicinity, and also leaving pins on favorited locations, or pins where you have explored, and for many other reasons. However, although Maps has always been a great way to travel with, it has always been redundant to travel with, also. When you used Maps a while ago, you had to route your map, and then manually click each next button as you reached each turn or freeway exit, and the like. So, if you had to turn left on a certain street, you had to tell your phone you had done so, so it would give you the next directions. As a result, it could become very dangerous to always have your phone out, looking at it, while you are on a high-speed freeway. But, the newest update solved that, and brought a great amount of new features.
Using Maps GPS
Using Maps is as easy as it gets. Most of the time, when you are using Maps, you are using it to search for a location, and finding a way to get there. To start off, let’s search for the nearest mall, and routes to get there. Simply search a nearby mall you know about, or search the general word “mall” by tapping on the top text box, and typing in mall, and searching. Pins will drop down on the screen, and locating the mall by zooming into certain streets and locations will help you find the mall you want. Once you find the mall you desire to go to, click on the blue arrow, and scroll down, and tap on the button that says “Directions To Here.”
As a result of tapping on that particular button, a new window should show up asking where your starting location is. On default, this location is your current location; if it is anything else, simply type in the starting location into the top address bar, such as your house. Once you are ready to go, tap on route, and you should be ready to go. Well, not exactly. One of the best features that has been implemented in the new system is suggested routes, and alternative routes. If you don’t like to drive on certain streets, or roads, the system provides you with different methods to get to your destination, which may avoid a road you don’t feel like driving on that certain day, or time, or you simply don’t want to take the freeway. It’s all okay, as Maps provides you with many different routes to take. Once you find the route you want (by tapping on the certain route’s outline), click start, and you should be ready to go. Make sure you turn up your volume so you can hear the directions!
Maps for Alternative Transportation
With the rise of the smart phone, many people who have long seen themselves as non-gamers have began to download and play to occupy themselves throughout the day. If you're a game developer who has a history of writing your code in C#, then perhaps this still emerging market is something you should consider taking advantage of. This, however, will require the familiarization with other programming languages.
One option for moving away from the C# language is to learn Java. Java is the programming used for apps on the android platform, billions of phones run on this programming language.
If you want to break into the android market, then learning Java is an absolute must.
There are both some pros and some cons to learning java. Firstly, if you already know C# or other languages and understand how they work, then java will be relatively easy to learn due to having similar, but quite simplified, syntax to C-based languages, the class library is large and standardized, but also very well written, and you might find that it will improve the performance and portability of your creations. Not to mention, learning java opens you up to the entirety of the android app and game market, a very large and still growing market that would otherwise stay closed off to you. That's too much ad and sale money to risk missing out on.
The few cons that come with learning the language is that, when coming from other languages, the syntax may take some getting used to. This is true for most languages. The other problem is that you must be careful with the specifics of how you write your code. While java can be written in a very streamlined fashion, it's also possible to write working, but bulky, code that will slow down your programs. Practice makes perfect, and the knowledge to avoid such pitfalls within the language.
If you wish to develop for the iOS on the other hand, knowledge of Objective C is required. The most compelling reason to learn Objective C is the market that it will open you up to. According to the website AndroidAuthority.com, in the article "Google play vs. Apple app store", users of iPhones and other iOS devices are much more likely to spend money on apps rather than downloading free ones.
Though learning Objective C might be a far jump from someone who currently writes in C#, it's certainly learn-able with a little bit of practice.
What are a few unique pieces of career advice that nobody ever mentions?
Good non-programmer jobs for people with software developer experience
Tech Life in Texas
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Dr Pepper Snapple Group | Plano | Manufacturing | Nonalcoholic Beverages |
Western Refining, Inc. | El Paso | Energy and Utilities | Gasoline and Oil Refineries |
Frontier Oil Corporation | Dallas | Manufacturing | Chemicals and Petrochemicals |
ConocoPhillips | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dell Inc | Round Rock | Computers and Electronics | Computers, Parts and Repair |
Enbridge Energy Partners, L.P. | Houston | Transportation and Storage | Transportation & Storage Other |
GameStop Corp. | Grapevine | Retail | Retail Other |
Fluor Corporation | Irving | Business Services | Management Consulting |
Kimberly-Clark Corporation | Irving | Manufacturing | Paper and Paper Products |
Exxon Mobil Corporation | Irving | Energy and Utilities | Gasoline and Oil Refineries |
Plains All American Pipeline, L.P. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Cameron International Corporation | Houston | Energy and Utilities | Energy and Utilities Other |
Celanese Corporation | Irving | Manufacturing | Chemicals and Petrochemicals |
HollyFrontier Corporation | Dallas | Energy and Utilities | Gasoline and Oil Refineries |
Kinder Morgan, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Marathon Oil Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
United Services Automobile Association | San Antonio | Financial Services | Personal Financial Planning and Private Banking |
J. C. Penney Company, Inc. | Plano | Retail | Department Stores |
Energy Transfer Partners, L.P. | Dallas | Energy and Utilities | Energy and Utilities Other |
Atmos Energy Corporation | Dallas | Energy and Utilities | Alternative Energy Sources |
National Oilwell Varco Inc. | Houston | Manufacturing | Manufacturing Other |
Tesoro Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
Halliburton Company | Houston | Energy and Utilities | Energy and Utilities Other |
Flowserve Corporation | Irving | Manufacturing | Tools, Hardware and Light Machinery |
Commercial Metals Company | Irving | Manufacturing | Metals Manufacturing |
EOG Resources, Inc. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Whole Foods Market, Inc. | Austin | Retail | Grocery and Specialty Food Stores |
Waste Management, Inc. | Houston | Energy and Utilities | Waste Management and Recycling |
CenterPoint Energy, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Valero Energy Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
FMC Technologies, Inc. | Houston | Energy and Utilities | Alternative Energy Sources |
Calpine Corporation | Houston | Energy and Utilities | Gas and Electric Utilities |
Texas Instruments Incorporated | Dallas | Computers and Electronics | Semiconductor and Microchip Manufacturing |
SYSCO Corporation | Houston | Wholesale and Distribution | Grocery and Food Wholesalers |
BNSF Railway Company | Fort Worth | Transportation and Storage | Freight Hauling (Rail and Truck) |
Affiliated Computer Services, Incorporated (ACS), a Xerox Company | Dallas | Software and Internet | E-commerce and Internet Businesses |
Tenet Healthcare Corporation | Dallas | Healthcare, Pharmaceuticals and Biotech | Hospitals |
XTO Energy Inc. | Fort Worth | Energy and Utilities | Gasoline and Oil Refineries |
Group 1 Automotive | Houston | Retail | Automobile Dealers |
ATandT | Dallas | Telecommunications | Telephone Service Providers and Carriers |
Anadarko Petroleum Corporation | Spring | Energy and Utilities | Gasoline and Oil Refineries |
Apache Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dean Foods Company | Dallas | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
American Airlines | Fort Worth | Travel, Recreation and Leisure | Passenger Airlines |
Baker Hughes Incorporated | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Continental Airlines, Inc. | Houston | Travel, Recreation and Leisure | Passenger Airlines |
RadioShack Corporation | Fort Worth | Computers and Electronics | Consumer Electronics, Parts and Repair |
KBR, Inc. | Houston | Government | International Bodies and Organizations |
Spectra Energy Partners, L.P. | Houston | Energy and Utilities | Gas and Electric Utilities |
Energy Future Holdings | Dallas | Energy and Utilities | Energy and Utilities Other |
Southwest Airlines Corporation | Dallas | Transportation and Storage | Air Couriers and Cargo Services |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Texas since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Android and iPhone Programming programming
- Get your questions answered by easy to follow, organized Android and iPhone Programming experts
- Get up to speed with vital Android and iPhone Programming programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…