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Instructor-led training

Agile Development with Scrum Training in Rosemount, Minnesota

This 2-day course assures students understand what adopting Scrum will mean for their organization and themselves, and to make passing Certified Scrum Master training a certainty.

What you'll learn

This 2-day course assures students understand what adopting Scrum will mean for their organization and themselves, and to make passing Certified Scrum Master training a certainty. The course begins with the concepts and terminology of iterative development: developing and delivering portions of a total product according to a well-defined schedule and partitioning of product features. The business case for iterative development is thoroughly covered. The course then discusses the principles and practices that define an agile approach to software development, including: delivering continual value to the customer, flexible and rapid response to change, short time-boxed iterations, and rapid feedback on project state. The course next covers each of Scrum's practices and, most importantly,the structure and flow of how a Scrum project is conducted according to agile principles. Extensive exercises allow students to plan are lease, estimate user stories and tasks, plan and populate a sprint, and understand how to conduct and end a sprint, with special consideration of software deployment options.

Prerequisites

Experience in software development, project management, or business or systems analysis is desirable, but not mandatory.

Course Outline

1. Iterative Development
The Iterative Philosophy
Structure of a Typical Iteration
The Business Case for Iteration

2. Agile Development
Agility – What Does it Mean?
The Agile Manifesto
The 12 Agile Principles
Agile Practices

3. Scrum
Scrum Practices
Structure of Scrum
3 Work Products
3 Project Roles
4 Project Meetings

4. User Stories & Requirements
What is a User Story?
What Does a User Story Look Like?
Where Do User Stories Fit in Scrum?

5. Planning a Scrum Project
The Product Backlog
Mapping Features to
Product Backlog
Identify User Stories from Features
Estimating Effort for User Stories

6. Agile Estimation
Story Points & Ideal Days
Estimating Actual Effort
Velocity
Velocity & Actual Time
Estimating with Planning Poker

7. Planning a Scrum Sprint
Mapping a Sprint Backlog to Tasks
The Spring Planning Meetings
Velocity-driven Planning
Commitment-driven Planning

8. Executing a Sprint
The Task Board
The Daily Scrum
Accumulating the Burndown
Team Self-Management
Aborting a Sprint
Finishing Early or Late
Testing with the Sprint
Bugs in an Iteration
Ending the Sprint
Deploying the Software

9. Scrum’s Effect on Stakeholders
Business Analysts
Developers
Project Managers
Testers
Documentation Writers

10. Scaling Scrum
Planning for Dependencies
Planning for Multiple-Team Projects
11. Appendix A – Agile Alternatives
Extreme Programming
Agile Unified Process

Training locations

Agile Development with Scrum training across the U.S. and beyond.

We provide Agile Development with Scrum training onsite and live online for organizations throughout the United States and internationally.

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Train your team with HSG

Private, instructor-led training customized for your organization.

  • Onsite or live online delivery
  • Customized curriculum
  • Training for groups of 3 or more
  • Flexible scheduling
  • Experienced instructors
Request a Training Proposal

Questions? Call us at 303.377.6176
or email info@hartmannsoftware.com

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