C Programming Training Classes in New Haven, Connecticut
Learn C Programming in New Haven, Connecticut and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current C Programming related training offerings in New Haven, Connecticut: C Programming Training
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8 December, 2025 - 12 December, 2025 - Fast Track to Java 17 and OO Development
8 December, 2025 - 12 December, 2025 - Introduction to Spring 6, Spring Boot 3, and Spring REST
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When making a strategic cloud decision, organizations can follow either one of two ideologies: open or closed.
In the past, major software technologies have been widely accepted because an emerging market leader simplified the initial adoption. After a technology comes of age, the industry spawns open alternatives that provide choice and flexibility, and the result is an open alternative that quickly gains traction and most often outstrips the capabilities of its proprietary predecessor.
After an organization invests significantly in a technology, the complexity and effort required steering a given workload onto a new system or platform is, in most cases, significant. Switching outlays, shifting to updated or new software/hardware platforms, and the accompanying risks may lead to the ubiquitousness of large, monolithic and complex ERP systems – reason not being that they offer the best value for an organization, but rather because shifting to anything else is simply – unthinkable.
There’s no denying that these are critical considerations today since a substantial number of organizations are making their first jump into the cloud and making preparations for the upsetting shift in how IT is delivered to both internal and external clientele. Early adopters are aware of the fact that the innovation brought about by open technologies can bring dramatic change, and hence are realizing how crucial it is to be able to chart their own destiny.
C TRAINING – THE THREE MAIN STAGES OF PROGRAMMING DEVELOPMENT
If you are an aspiring programmer, learning about programming in C is one of the most integral steps of your development. It is essential that you get the highest quality C training, so that you are well-grounded in the language, and are going to be able to fulfill most of your programming and developmental tasks. Learning about all aspects of the programming language, including how to fully utilize its portability and design will help you to secure your future in computer programming. These are some of the concepts you should familiarize yourself with:
· Major elements of the programming language – This includes things like libraries of functions, using data flow control, and a thourough examination of the basic data types the language is able to address. As you learn about these fundamental elements, make sure to get practical experience during the course of your C training also, by actually writing programs that follow whatever curriculum you have chosen.
· Different techniques and other programming elements – Different series of coursework choose to emphasize different things, but try to learn as much as you can about different techniques that are actually employed. Manipulating both characters and strings, allocating dynamic memory in the proper manner, defining macros, and utilizing the runtime library are all examples of these elements.
Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.
In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.
There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.
Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.
Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.
Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.
If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back(), and with std::map. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call or new directly, use delete and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
Tech Life in Connecticut
| Company Name | City | Industry | Secondary Industry |
|---|---|---|---|
| Stanley Black and Decker, Inc. | New Britain | Manufacturing | Tools, Hardware and Light Machinery |
| EMCOR Group, Inc. | Norwalk | Energy and Utilities | Energy and Utilities Other |
| The Hartford Financial Services Group Inc. | Hartford | Financial Services | Insurance and Risk Management |
| Crane Co. | Stamford | Manufacturing | Tools, Hardware and Light Machinery |
| Cenveo. Inc. | Stamford | Business Services | Business Services Other |
| Amphenol Corporation | Wallingford | Computers and Electronics | Semiconductor and Microchip Manufacturing |
| W. R. Berkley Corporation | Greenwich | Financial Services | Insurance and Risk Management |
| Silgan Holdings Inc. | Stamford | Manufacturing | Manufacturing Other |
| Hubbell Incorporated | Shelton | Manufacturing | Concrete, Glass, and Building Materials |
| IMS Health Incorporated | Danbury | Business Services | Management Consulting |
| CIGNA Corporation | Hartford | Financial Services | Insurance and Risk Management |
| Chemtura Corp. | Middlebury | Manufacturing | Chemicals and Petrochemicals |
| Harman International Industries, Inc | Stamford | Computers and Electronics | Audio, Video and Photography |
| United Rentals, Inc. | Greenwich | Real Estate and Construction | Construction Equipment and Supplies |
| The Phoenix Companies, Inc. | Hartford | Financial Services | Investment Banking and Venture Capital |
| Magellan Health Services, Inc. | Avon | Healthcare, Pharmaceuticals and Biotech | Healthcare, Pharmaceuticals, and Biotech Other |
| Terex Corporation | Westport | Manufacturing | Heavy Machinery |
| Praxair, Inc. | Danbury | Manufacturing | Chemicals and Petrochemicals |
| Knights of Columbus | New Haven | Non-Profit | Social and Membership Organizations |
| Xerox Corporation | Norwalk | Computers and Electronics | Office Machinery and Equipment |
| Starwood Hotels and Resorts Worldwide, Inc. | Stamford | Travel, Recreation and Leisure | Hotels, Motels and Lodging |
| United Technologies Corporation | Hartford | Manufacturing | Aerospace and Defense |
| General Electric Company | Fairfield | Computers and Electronics | Consumer Electronics, Parts and Repair |
| Pitney Bowes, Inc. | Stamford | Manufacturing | Tools, Hardware and Light Machinery |
| Charter Communications, Inc. | Stamford | Telecommunications | Cable Television Providers |
| Aetna Inc. | Hartford | Financial Services | Insurance and Risk Management |
| Priceline.com | Norwalk | Travel, Recreation and Leisure | Travel, Recreation, and Leisure Other |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Connecticut since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about C Programming programming
- Get your questions answered by easy to follow, organized C Programming experts
- Get up to speed with vital C Programming programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…














