Design Patterns Training Classes in Somerville, Massachusetts
Learn Design Patterns in Somerville, Massachusetts and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Design Patterns related training offerings in Somerville, Massachusetts: Design Patterns Training
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Blog Entries publications that: entertain, make you think, offer insight
As part of our Java Tutorials program, we will list a number of interview questions to aid in a better understaing of Java and J2EE and, hopefully, provide a greater likelihood of getting a job. Let us begin with the basics:
1. What is meant by J2EE?
J2EE is an abreviation for Java 2 Platform Enterprise Edition
2. What is the purpose of J2EE?
The purpose of J2EE is to provide a component based platform in a multitier application model with transaction management, web services and reusable component support.
3. What is the tier structure of the typical J2EE application?
A typical J2EE application consists of the following tiers/machines: the client machine (browser/non-browser application), the J2EE server (an application server such as Oracle, JBoss, GlassFish, Tomcat) and a database.
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
Visual Studio .NET is one of many tools available at your disposal for web development. But where some programs may focus on HTML coding or graphics, Visual Studio .NET is a complete tool set that can be used to not only create XML web services and ASP web applications, but desktop and mobile applications as well. So what are some features that are included in the latest release?
· Visual J#. This is most well-known by developers who are well-versed in the language of Java. It is best used when building services via the .NET framework, or when building applications.
· Smart Device Applications. This enables you to generate, repair, and install applications that can be used on smart phones, PDAs, and other devices.
· ASP.NET Mobile Design. Allows for building web applications for not only PDAs and mobile phones, but pagers as well. This also allows a designer to manipulate the mobile Web form of an application.
The python keyword global is used in a function to distinguish a local representation of a variable with the same name.
glbvar = 0
def setglbvar():
global glbvar
# include this declaration so that updates to glbvar are NOT LOCAL to this function
glbvar
= 1
def printglbvar():
print glbvar # No need for global declaration to read value of globvar
setglbvar()
printglbvar() # Prints 1
Tech Life in Massachusetts
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Cabot Corporation | Boston | Telecommunications | Telephone Service Providers and Carriers |
LPL Financial | Boston | Financial Services | Personal Financial Planning and Private Banking |
NSTAR Gas and Electric Company | Westwood | Energy and Utilities | Gas and Electric Utilities |
Cabot Corporation | Boston | Manufacturing | Plastics and Rubber Manufacturing |
BJ's Wholesale Club, Inc. | Westborough | Retail | Department Stores |
American Tower Corporation | Boston | Telecommunications | Telecommunications Equipment and Accessories |
Hologic, Inc. | Bedford | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
Global Partners LP | Waltham | Retail | Gasoline Stations |
Northeast Utilities | Boston | Energy and Utilities | Gas and Electric Utilities |
Liberty Mutual Holding Company | Boston | Financial Services | Insurance and Risk Management |
Staples Inc. | Framingham | Computers and Electronics | Office Machinery and Equipment |
Thermo Fisher Scientific Inc. | Waltham | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
Hanover Insurance Group, Inc. | Worcester | Financial Services | Insurance and Risk Management |
The TJX Companies, Inc. | Framingham | Retail | Department Stores |
Iron Mountain, Inc. | Boston | Software and Internet | Data Analytics, Management and Storage |
Massachusetts Mutual Financial Group | Springfield | Financial Services | Insurance and Risk Management |
Beacon Roofing Supply, Inc. | Peabody | Manufacturing | Concrete, Glass, and Building Materials |
Raytheon Company | Waltham | Software and Internet | Software |
Analog Devices, Inc. | Norwood | Computers and Electronics | Consumer Electronics, Parts and Repair |
Biogen Idec Inc. | Weston | Healthcare, Pharmaceuticals and Biotech | Biotechnology |
Boston Scientific Corporation | Natick | Healthcare, Pharmaceuticals and Biotech | Medical Supplies and Equipment |
PerkinElmer, Inc. | Waltham | Computers and Electronics | Instruments and Controls |
State Street Corporation | Boston | Financial Services | Trust, Fiduciary, and Custody Activities |
EMC Corporation | Hopkinton | Computers and Electronics | Networking Equipment and Systems |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Massachusetts since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Design Patterns programming
- Get your questions answered by easy to follow, organized Design Patterns experts
- Get up to speed with vital Design Patterns programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…