Cloud Training Classes in Flower Mound, Texas
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23 June, 2025 - 27 June, 2025 - ASP.NET Core MVC (VS2022)
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Blog Entries publications that: entertain, make you think, offer insight
Have you ever played a game on your iPhone and wondered how to share it with your friends? Of course, not everyone has iPhones, and they aren’t always watching the leaderboards on the Gaming app, provided by Apple. Well, guess what? You don’t have to take a whole other camera to take a picture of your iPhone to create a photo of that particular score you have achieved. All you have to do is simultaneously press the “Home Button” and the “Lock Button” on your iPhone. After that, your iPhone should consequently flash to white, as if it were snapping its shutter, and taking a picture. Afterwards, you should be able to find the picture in your Photo Albums and share it with your friends.
But, taking screenshots of your iPhone doesn’t always have to deal with your game scores, you can take screenshots of almost any happening on your phone and share it with people! Have you ever had a memorable texting conversation with your friend, where you mistyped something, and the conversation went haywire? Sharing it becomes easy by using this feature. Want to show how odd a website looks on your iPhone compared to looking at it on your computer, and give it to their support to fix it? Take a screenshot of it! The possibilities of this feature are endless, and can become timeless with a simple picture.
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
Facebook was originally intended as a way for people to stay in touch with friends and family members by sharing pictures and status updates on their timeline. As the website's popularity has grown, so has criticism that it is becoming one giant, online high school.
Online Bullying
There has been a dramatic increase in recent years in the number of online bullying cases due to the introduction of social media. Bullying isn't just limited to younger Facebook users, either. Many adult users have also resorted to bashing others online through nasty status updates and cruel comments.
Prior to social media, bullying in high school involved "kick me" signs and toilet swirling. Facebook and other social media outlets have allowed users to take bullying to a whole other level. Victims can no longer escape bullying by leaving school or work. The torture continues online, at anytime and anyplace.
Status "Likes"
In high school, everyone wants to be part of the popular crowd; people who are outgoing, beautiful, and seem like they have everything. Posting a status update is similar to wanting to be popular. Once an update is posted, many users wait with bated breath to see how many friends will "like" their status. They believe that the more "likes" they receive, the more popular they are.
If that isn’t enough, there are many Facebook games that involve "liking" someone's status. Games like "Truth Is", where someone likes a status update and in return the poster writes how they really feel about the friend on their Facebook wall. This can get touchy, especially if the two people aren't friends outside of Facebook. It's similar to high school where someone desperately wants another person to like them, but when they find out how that person really feels they are crushed.
Relationships Are Difficult to Keep Private
When someone signs up for Facebook they’re asked to complete their profile, which includes a relationship section. Users can select from different options including "single", "married", "widowed", and "divorced". Whenever someone changes their relationship status, the update shows up on each of their friend's news feeds.
It's easy to see how this feature correlates with high school where everyone talks about who is dating who or which couple broke up. It used to be that after graduation, people were able to keep their relationships more to themselves. Not so anymore in the age of social media. Now everyone has the ability to state their opinion on a friend's relationship status, either by "liking" their status change or by commenting on it.
Facebook has presented many benefits to its users, including the ability to rekindle old high school friendships. What one must understand when they sign up for the service is that they are opening themselves up to the same criticism and drama that takes place in a high school setting.
Proceed with caution!
From Brennan's Blog which is no longer up and running:
I use Remote Desktop all the time to work inside of my development systems hosted by Microsoft Virtual Server. I use the host system to browse the web for documentation and searches as I work and when I need to copy some text from the web browser I find many times the link between the host clipboard and the remote clipboard is broken. In the past I have read that somehow the remote clipboard utility, rdpclip.exe, gets locked and no longer allows the clipboard to be relayed between the host and the client environment. My only way to deal with it was to use the internet clipboard, cl1p.net. I would create my own space and use it to send content between environments. But that is a cumbersome step if you are doing it frequently.
The only way I really knew to fix the clipboard transfer was to close my session and restart it. That meant closing the tools I was using like Visual Studio, Management Studio and the other ancillary processes I have running as I work and then restarting all of it just to restore the clipboard. But today I found a good link on the Terminal Services Blog explaining that what is really happening. The clipboard viewer chain is somehow becoming unresponsive on the local or remote system and events on the clipboards are not being relayed between systems. It is not necessarily a lock being put in place but some sort of failed data transmission. It then goes on to explain the 2 steps you can take to restore the clipboard without restarting your session.
- Use Task Manager to kill the rdpclip.exe process
- Run rdpclip.exe to restart it
The clipboard communications should be restored. My clipboard is currently working because I just restarted my session to fix it, but I wanted to test these steps. I killed rdpclip.exe and started it and was able to copy/paste from the remote to the host system. The next time my clipboard dies I will have to check to see if these steps truly do work.
Tech Life in Texas
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Dr Pepper Snapple Group | Plano | Manufacturing | Nonalcoholic Beverages |
Western Refining, Inc. | El Paso | Energy and Utilities | Gasoline and Oil Refineries |
Frontier Oil Corporation | Dallas | Manufacturing | Chemicals and Petrochemicals |
ConocoPhillips | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dell Inc | Round Rock | Computers and Electronics | Computers, Parts and Repair |
Enbridge Energy Partners, L.P. | Houston | Transportation and Storage | Transportation & Storage Other |
GameStop Corp. | Grapevine | Retail | Retail Other |
Fluor Corporation | Irving | Business Services | Management Consulting |
Kimberly-Clark Corporation | Irving | Manufacturing | Paper and Paper Products |
Exxon Mobil Corporation | Irving | Energy and Utilities | Gasoline and Oil Refineries |
Plains All American Pipeline, L.P. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Cameron International Corporation | Houston | Energy and Utilities | Energy and Utilities Other |
Celanese Corporation | Irving | Manufacturing | Chemicals and Petrochemicals |
HollyFrontier Corporation | Dallas | Energy and Utilities | Gasoline and Oil Refineries |
Kinder Morgan, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Marathon Oil Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
United Services Automobile Association | San Antonio | Financial Services | Personal Financial Planning and Private Banking |
J. C. Penney Company, Inc. | Plano | Retail | Department Stores |
Energy Transfer Partners, L.P. | Dallas | Energy and Utilities | Energy and Utilities Other |
Atmos Energy Corporation | Dallas | Energy and Utilities | Alternative Energy Sources |
National Oilwell Varco Inc. | Houston | Manufacturing | Manufacturing Other |
Tesoro Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
Halliburton Company | Houston | Energy and Utilities | Energy and Utilities Other |
Flowserve Corporation | Irving | Manufacturing | Tools, Hardware and Light Machinery |
Commercial Metals Company | Irving | Manufacturing | Metals Manufacturing |
EOG Resources, Inc. | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Whole Foods Market, Inc. | Austin | Retail | Grocery and Specialty Food Stores |
Waste Management, Inc. | Houston | Energy and Utilities | Waste Management and Recycling |
CenterPoint Energy, Inc. | Houston | Energy and Utilities | Gas and Electric Utilities |
Valero Energy Corporation | San Antonio | Manufacturing | Chemicals and Petrochemicals |
FMC Technologies, Inc. | Houston | Energy and Utilities | Alternative Energy Sources |
Calpine Corporation | Houston | Energy and Utilities | Gas and Electric Utilities |
Texas Instruments Incorporated | Dallas | Computers and Electronics | Semiconductor and Microchip Manufacturing |
SYSCO Corporation | Houston | Wholesale and Distribution | Grocery and Food Wholesalers |
BNSF Railway Company | Fort Worth | Transportation and Storage | Freight Hauling (Rail and Truck) |
Affiliated Computer Services, Incorporated (ACS), a Xerox Company | Dallas | Software and Internet | E-commerce and Internet Businesses |
Tenet Healthcare Corporation | Dallas | Healthcare, Pharmaceuticals and Biotech | Hospitals |
XTO Energy Inc. | Fort Worth | Energy and Utilities | Gasoline and Oil Refineries |
Group 1 Automotive | Houston | Retail | Automobile Dealers |
ATandT | Dallas | Telecommunications | Telephone Service Providers and Carriers |
Anadarko Petroleum Corporation | Spring | Energy and Utilities | Gasoline and Oil Refineries |
Apache Corporation | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Dean Foods Company | Dallas | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
American Airlines | Fort Worth | Travel, Recreation and Leisure | Passenger Airlines |
Baker Hughes Incorporated | Houston | Energy and Utilities | Gasoline and Oil Refineries |
Continental Airlines, Inc. | Houston | Travel, Recreation and Leisure | Passenger Airlines |
RadioShack Corporation | Fort Worth | Computers and Electronics | Consumer Electronics, Parts and Repair |
KBR, Inc. | Houston | Government | International Bodies and Organizations |
Spectra Energy Partners, L.P. | Houston | Energy and Utilities | Gas and Electric Utilities |
Energy Future Holdings | Dallas | Energy and Utilities | Energy and Utilities Other |
Southwest Airlines Corporation | Dallas | Transportation and Storage | Air Couriers and Cargo Services |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Texas since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Cloud programming
- Get your questions answered by easy to follow, organized Cloud experts
- Get up to speed with vital Cloud programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…