Java Programming Training Classes in Schenectady, New York
Training Suggestions from the Experts
An Experienced Java developer must know
... everything or so it can seem. A solid grasp and knowledge of Object Oriented Programming constructs such as inheritance, polymorphism, interfaces and reflection are essential. Next in line is the knowldge to be able to import/export file data, running SQL queries, using regular expressions and, possibly, knowing how to write multi-threaded code and make socket connections. A class that addresses most of these topics is: Fast Track to Java 11 and OO Development.
For the more daring Java enthusiast and especially for those looking to become professional Java developers, knowledge of the Spring Framework is expected. A perfect class for this is: Fast Track to Spring Framework and Spring MVC/Rest. Not only does this course provide students with a great introduction to spring, it goes beyond the basics with a solid delve into Spring and web development.
Another consideration is learning JBoss aka Wildfly, the free Application Server from RedHat. JBoss has become the workhorse of most Java EE applications. Add to that a class on Tomcat, the defacto servlet engine, and the student can be considered 'ready' for employment.
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Learn Java Programming in Schenectady, NewYork and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Java Programming related training offerings in Schenectady, New York: Java Programming Training
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Blog Entries publications that: entertain, make you think, offer insight
Planning on a little spring cleaning and getting rid of all those old electronics? With the way technology changes so quickly, it seems like we no sooner have one new electronic piece and there’s a new one on the market that we absolutely have to have. The result is a ton of used electronics stored away. Now it’s time to get rid of everything, here are some tips on what to do with all that old tech stuff and how to do it safely.
Save on Landfill Waste
Few people really realize where their electronics wind up when they throw them in the trash or dumpster. They assume they’re getting taken care of and just forget about them. According to the Environmental Protection Agency, one of the fastest growing components of landfill waste is electronics. The unfortunate part of this is that these electronics are filled with lead, mercury and other toxic chemicals – chemicals that find their way into our soil and water.
This results in the contamination of our lakes, streams and soil. The best way to avoid this is by knowing where your electronics are going and to dispose of them safely. Contact the recycling center in your area and ask for the best place to dispose of your old electronics.
Think of Security
Our lives are filled with electronic technology, whether it’s in the form of computers, tablets, smart phones or video games. Most of these electronics allow network sharing with people all over the world. With identity theft such a growing concern, much of our private lives and personal information is entered in the hard drives of these items.
Before you dispose of any electronics, make sure the hard drives are wiped clean of all personal information. This requires more than just “deleting” files. If you’re not sure how to correctly get rid of the information, contact a professional to do this for you. Even if you have to pay to have it done, it’s a minimal expense compared to having your private information stolen.
Find New Homes for Your Electronics
Once you’ve cleaned out your electronics of personal information, they may still be worth something to other individuals. You may know of a child or elderly person who would really appreciate a “new” computer or a tablet. Someone who has never owned a smart phone or laptop may be thrilled to suddenly own one, even if they are obsolete to you.
If you can’t find anyone that wants them, consider selling them on places like eBay, Craigslist or one of the many other online auction sites. The old saying, “one man’s junk is another man’s gold” is especially true when it comes to electronics. Many people like building computers using their own parts.
Students in computer-related programs also utilize used electronics as a form of hands-on training. Most schools also take in donated computers, televisions and cell phones. Contact your electric company or school district to get information on where you can take your old electronics. You’ll be not only cleaning out your house but also helping the environment.
Related:
Cloud Computing: What It Means and How It Could Threaten the Traditional Outsourcing Model
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
I will begin our blog on Java Tutorial with an incredibly important aspect of java development: memory management. The importance of this topic should not be minimized as an application's performance and footprint size are at stake.
From the outset, the Java Virtual Machine (JVM) manages memory via a mechanism known as Garbage Collection (GC). The Garbage collector
- Manages the heap memory. All obects are stored on the heap; therefore, all objects are managed. The keyword, new, allocates the requisite memory to instantiate an object and places the newly allocated memory on the heap. This object is marked as live until it is no longer being reference.
- Deallocates or reclaims those objects that are no longer being referened.
- Traditionally, employs a Mark and Sweep algorithm. In the mark phase, the collector identifies which objects are still alive. The sweep phase identifies objects that are no longer alive.
- Deallocates the memory of objects that are not marked as live.
- Is automatically run by the JVM and not explicitely called by the Java developer. Unlike languages such as C++, the Java developer has no explict control over memory management.
- Does not manage the stack. Local primitive types and local object references are not managed by the GC.
So if the Java developer has no control over memory management, why even worry about the GC? It turns out that memory management is an integral part of an application's performance, all things being equal. The more memory that is required for the application to run, the greater the likelihood that computational efficiency suffers. To that end, the developer has to take into account the amount of memory being allocated when writing code. This translates into the amount of heap memory being consumed.
Memory is split into two types: stack and heap. Stack memory is memory set aside for a thread of execution e.g. a function. When a function is called, a block of memory is reserved for those variables local to the function, provided that they are either a type of Java primitive or an object reference. Upon runtime completion of the function call, the reserved memory block is now available for the next thread of execution. Heap memory, on the otherhand, is dynamically allocated. That is, there is no set pattern for allocating or deallocating this memory. Therefore, keeping track or managing this type of memory is a complicated process. In Java, such memory is allocated when instantiating an object:
String s = new String(); // new operator being employed String m = "A String"; /* object instantiated by the JVM and then being set to a value. The JVM calls the new operator */
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
Tech Life in New York
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
NYSE Euronext, Inc. | New York | Financial Services | Securities Agents and Brokers |
Anderson Instrument Company Inc. | Fultonville | Manufacturing | Tools, Hardware and Light Machinery |
News Corporation | New York | Media and Entertainment | Radio and Television Broadcasting |
Philip Morris International Inc | New York | Manufacturing | Manufacturing Other |
Loews Corporation | New York | Travel, Recreation and Leisure | Hotels, Motels and Lodging |
The Guardian Life Insurance Company of America | New York | Financial Services | Insurance and Risk Management |
Jarden Corporation | Rye | Manufacturing | Manufacturing Other |
Ralph Lauren Corporation | New York | Retail | Clothing and Shoes Stores |
Icahn Enterprises, LP | New York | Financial Services | Investment Banking and Venture Capital |
Viacom Inc. | New York | Media and Entertainment | Media and Entertainment Other |
Omnicom Group Inc. | New York | Business Services | Advertising, Marketing and PR |
Henry Schein, Inc. | Melville | Healthcare, Pharmaceuticals and Biotech | Medical Supplies and Equipment |
Pfizer Incorporated | New York | Healthcare, Pharmaceuticals and Biotech | Pharmaceuticals |
Eastman Kodak Company | Rochester | Computers and Electronics | Audio, Video and Photography |
Assurant Inc. | New York | Business Services | Data and Records Management |
PepsiCo, Inc. | Purchase | Manufacturing | Nonalcoholic Beverages |
Foot Locker, Inc. | New York | Retail | Department Stores |
Barnes and Noble, Inc. | New York | Retail | Sporting Goods, Hobby, Book, and Music Stores |
Alcoa | New York | Manufacturing | Metals Manufacturing |
The Estee Lauder Companies Inc. | New York | Healthcare, Pharmaceuticals and Biotech | Personal Health Care Products |
Avon Products, Inc. | New York | Healthcare, Pharmaceuticals and Biotech | Personal Health Care Products |
The Bank of New York Mellon Corporation | New York | Financial Services | Banks |
Marsh and McLennan Companies | New York | Financial Services | Insurance and Risk Management |
Corning Incorporated | Corning | Manufacturing | Concrete, Glass, and Building Materials |
CBS Corporation | New York | Media and Entertainment | Radio and Television Broadcasting |
Bristol Myers Squibb Company | New York | Healthcare, Pharmaceuticals and Biotech | Biotechnology |
Citigroup Incorporated | New York | Financial Services | Banks |
Goldman Sachs | New York | Financial Services | Personal Financial Planning and Private Banking |
American International Group (AIG) | New York | Financial Services | Insurance and Risk Management |
Interpublic Group of Companies, Inc. | New York | Business Services | Advertising, Marketing and PR |
BlackRock, Inc. | New York | Financial Services | Securities Agents and Brokers |
MetLife Inc. | New York | Financial Services | Insurance and Risk Management |
Consolidated Edison Company Of New York, Inc. | New York | Energy and Utilities | Gas and Electric Utilities |
Time Warner Cable | New York | Telecommunications | Cable Television Providers |
Morgan Stanley | New York | Financial Services | Investment Banking and Venture Capital |
American Express Company | New York | Financial Services | Credit Cards and Related Services |
International Business Machines Corporation | Armonk | Computers and Electronics | Computers, Parts and Repair |
TIAA-CREF | New York | Financial Services | Securities Agents and Brokers |
JPMorgan Chase and Co. | New York | Financial Services | Investment Banking and Venture Capital |
The McGraw-Hill Companies, Inc. | New York | Media and Entertainment | Newspapers, Books and Periodicals |
L-3 Communications Inc. | New York | Manufacturing | Aerospace and Defense |
Colgate-Palmolive Company | New York | Consumer Services | Personal Care |
New York Life Insurance Company | New York | Financial Services | Insurance and Risk Management |
Time Warner Inc. | New York | Media and Entertainment | Media and Entertainment Other |
Cablevision Systems Corp. | Bethpage | Media and Entertainment | Radio and Television Broadcasting |
CA Technologies, Inc. | Islandia | Software and Internet | Software |
Verizon Communications Inc. | New York | Telecommunications | Telephone Service Providers and Carriers |
Hess Corporation | New York | Energy and Utilities | Gasoline and Oil Refineries |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in New York since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Java Programming programming
- Get your questions answered by easy to follow, organized Java Programming experts
- Get up to speed with vital Java Programming programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…