Linux Unix Training Classes in Sparks, Nevada

Learn Linux Unix in Sparks, Nevada and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Linux Unix related training offerings in Sparks, Nevada: Linux Unix Training

We offer private customized training for groups of 3 or more attendees.
Sparks  Upcoming Instructor Led Online and Public Linux Unix Training Classes
Enterprise Linux System Administration Training/Class 14 April, 2025 - 18 April, 2025 $2190
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
Linux Fundaments GL120 Training/Class 10 February, 2025 - 14 February, 2025 $2090
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
LINUX SHELL SCRIPTING Training/Class 30 June, 2025 - 1 July, 2025 $990
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
OpenShift Fundamentals Training/Class 28 April, 2025 - 30 April, 2025 $2090
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX AUTOMATION WITH ANSIBLE Training/Class 18 February, 2025 - 21 February, 2025 $2735
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX SYSTEMS ADMIN I Training/Class 24 March, 2025 - 28 March, 2025 $2090
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX SYSTEMS ADMIN II Training/Class 18 August, 2025 - 21 August, 2025 $1890
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
RHCSA EXAM PREP Training/Class 16 June, 2025 - 20 June, 2025 $2090
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
Docker Training/Class 3 February, 2025 - 5 February, 2025 $1690
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration
DOCKER WITH KUBERNETES ADMINISTRATION Training/Class 17 March, 2025 - 21 March, 2025 $2490
HSG Training Center instructor led online
Sparks, Nevada 89431
Hartmann Software Group Training Registration

View all Scheduled Linux Unix Training Classes

Linux Unix Training Catalog

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DevOps Classes

cost: $ 1690length: 3 day(s)
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Foundations of Web Design & Web Authoring Classes

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Java Programming Classes

cost: $ 1390length: 3 day(s)
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Course Directory [training on all levels]

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Gain insight and ideas from students with different perspectives and experiences.

Blog Entries publications that: entertain, make you think, offer insight

Applications are becoming more and more sophisticated as languages such as Python open the doors to the world of programming for people who have the creative vision but always felt actually writing code was beyond their grasp.

A large part of any programs success is based on how well it can react to the events which it has been programmed to understand and listen for.

A good example of an event would be when the user clicks a button on the applications window. What happens when that button is clicked?

Well, the first thing that happens is the operating system sends out a message to let any listening software know that the button was clicked. Next, your application needs to do something in response to that event.

With the skyrocketing popularity of Android and iOS operating systems, software developers got a whole new arena opened up. Many of the programmers have progressed to concentrate solely onto Mobile Technology Development. This is mainly due to the high demand as well as numerous lucrative ideas left to explore in the Mobile App world.

Exponential growth of smartphone users

As per the survey by eMarketer, the number of smartphone users across the globe crossed 1 billion almost two years ago. The expected number of smartphone users by 2014 end is 1.75 billion.

With smartphones, iPads and Tablets getting more accessible and less expensive day by day, the development potential for mobile apps is truly vast. The under-penetration in emerging markets like India and China in Asia shows that there seems to still a lot of steam left in the mobile app development industry.

Toshiba has released a new line of solid-state drives (SSD) using 19 nanometers, which is currently the industry’s smallest lithography process.

 

The lineup will include mini-SATA and 2.5-inch form factors along with drives in 7mm and 9.5mm heights. All drives will use the most current serial ATA 6Gbps interface protocol.

 

The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

Tech Life in Nevada

Because of Nevada’s libertarian laws, it has become a popular tourist destination spot for legalized gambling, marriage and divorce proceedings. According to The Bureau of Economic Analysis’ it is estimated that Nevada's total state product in 2010 was $126 billion. This is a result of visitors from all over the world that are attracted to resort areas like Las Vegas, Reno, Lake Tahoe, and Laughlin as well as the Hoover Dam which offers guided tours.
Recognizing the need is the primary condition for design. Charles Eames
other Learning Options
Software developers near Sparks have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Nevada that offer opportunities for Linux Unix developers
Company Name City Industry Secondary Industry
Wynn Resorts, Limited Las Vegas Travel, Recreation and Leisure Gambling and Gaming Industries
Las Vegas Sands Corp. Las Vegas Travel, Recreation and Leisure Resorts and Casinos
Southwest Gas Corporation Las Vegas Energy and Utilities Gas and Electric Utilities
NV Energy Inc Las Vegas Energy and Utilities Gas and Electric Utilities
AMERCO Reno Transportation and Storage Moving Companies and Services
Boyd Gaming Corporation Las Vegas Travel, Recreation and Leisure Gambling and Gaming Industries
International Gaming Technology Inc. Reno Travel, Recreation and Leisure Gambling and Gaming Industries
Caesars Entertainment Corporation Las Vegas Travel, Recreation and Leisure Resorts and Casinos
MGM Resorts International Las Vegas Travel, Recreation and Leisure Hotels, Motels and Lodging

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Nevada since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Linux Unix programming
  • Get your questions answered by easy to follow, organized Linux Unix experts
  • Get up to speed with vital Linux Unix programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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