CompTIA Training Classes in Shoreline, Washington
Learn CompTIA in Shoreline, Washington and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current CompTIA related training offerings in Shoreline, Washington: CompTIA Training
CompTIA Training Catalog
Cloud Classes
Linux Unix Classes
Project Management Classes
Course Directory [training on all levels]
- .NET Classes
- Agile/Scrum Classes
- AI Classes
- Ajax Classes
- Android and iPhone Programming Classes
- Blaze Advisor Classes
- C Programming Classes
- C# Programming Classes
- C++ Programming Classes
- Cisco Classes
- Cloud Classes
- CompTIA Classes
- Crystal Reports Classes
- Design Patterns Classes
- DevOps Classes
- Foundations of Web Design & Web Authoring Classes
- Git, Jira, Wicket, Gradle, Tableau Classes
- IBM Classes
- Java Programming Classes
- JBoss Administration Classes
- JUnit, TDD, CPTC, Web Penetration Classes
- Linux Unix Classes
- Machine Learning Classes
- Microsoft Classes
- Microsoft Development Classes
- Microsoft SQL Server Classes
- Microsoft Team Foundation Server Classes
- Microsoft Windows Server Classes
- Oracle, MySQL, Cassandra, Hadoop Database Classes
- Perl Programming Classes
- Python Programming Classes
- Ruby Programming Classes
- Security Classes
- SharePoint Classes
- SOA Classes
- Tcl, Awk, Bash, Shell Classes
- UML Classes
- VMWare Classes
- Web Development Classes
- Web Services Classes
- Weblogic Administration Classes
- XML Classes
- RED HAT ENTERPRISE LINUX AUTOMATION WITH ANSIBLE
21 April, 2025 - 24 April, 2025 - Object Oriented Analysis and Design Using UML
9 June, 2025 - 13 June, 2025 - Enterprise Linux System Administration
14 April, 2025 - 18 April, 2025 - RED HAT ENTERPRISE LINUX SYSTEMS ADMIN II
18 August, 2025 - 21 August, 2025 - LINUX SHELL SCRIPTING
30 June, 2025 - 1 July, 2025 - See our complete public course listing
Blog Entries publications that: entertain, make you think, offer insight
Due to the advancements in technology, teens and adults alike can now partake in virtual worlds thanks to video games. Video games are enjoyed as a hobby all over the globe, but some gamers have made it their career with help from the ever-growing e-sport community. This is an inside look at the professional level of gaming from an ex-MLG participant, and what I remember going through when starting to play video games at an elite level.
One of the premiere and most popular leagues within the United States happens to be Major League Gaming or MLG for short. This is a league that usually involves more of the most recent games out, and they create circuits for each major title and its subsequent releases. Two of the most major game circuits within the MLG league were the Halo series and the Call of Duty series, both which happened to be first person shooters (FPS). There were a potential hundred or so teams within each circuit, but much like other competitions, the circuits were ran with winner’s brackets and losers brackets. This means that out of all the teams that would show up to MLG events, about the top eight of each bracket would really be known as the "elite" players. I personally played in the Gears of War circuit at venues like MLG Raleigh and MLG Toronto, and we had very few teams compared to Call of Duty and Halo. The amount of participants at each event usually varies in each circuit based on the popularity of the game being played.
When you win tournaments, the payouts are split between the team members. This means that looking at playing in the MLG for a life career is an ill-advised move. The cost to get to events and buy team passes usually negates the prizes you win most of the time, considering by the time that the prize money is split you are left with about $800 in a popular circuit (Like Call of Duty). The payouts are usually only high in special and certain occasions, one for example being the million dollar showdown that Infinity Ward hosted for Call of Duty: Modern Warfare 3 a couple years back. The way that players that make professional gaming their career get the big money now is by being sponsored by the big companies that back the league like Red Bull and Hot Pockets. MLG players like "Walshy" and "FeaR Moho" were sponsored early on in the league and were able to make a living off of the games they played. I would imagine them getting around $60K in a good year off of sponsors alone. I would go even as far as to say that if you do not have a sponsor in e-sports, you will not be financially successful in the career.
Being an MLG gamer requires passion and understanding for the games. If you just want to make money, then you are better off working at McDonalds.
How to Keep a Start Up Team Motivated?
What People Should Know Before Getting Rid of Old Tech Stuff
Surprising Ways Viruses, Malware, Etc. are Infecting Computers
The iconic software company that is based in King County Washington has been getting almost universally slammed from it's recent Los Angeles press announcement about its entry into the hardware business with the convertible laptop/tablet known as Surface.
Certainly I can see the point that it is now competing with its hardware vendors/partners. Intel has done a good job in the arena creating 'reference designs' without competing with its partners.
There is another viewpoint which seems to be ignored. The cold facts are Microsoft is a public company. This puts Microsoft in a legal position of doing the most it can to return value to its shareholders. Failure to do so means somebody is going to jail.
Microsoft has a vision, which at the end of the day is, a certain way to get enough people to see enough value to hand over their money, to fulfill their fiduciary duty.
I’ve been a technical recruiter for several years, let’s just say a long time. I’ll never forget how my first deal went bad and the lesson I learned from that experience. I was new to recruiting but had been a very good sales person in my previous position. I was about to place my first contractor on an assignment. I thought everything was fine. I nurtured and guided my candidate through the interview process with constant communication throughout. The candidate was very responsive throughout the process. From my initial contact with him, to the phone interview all went well and now he was completing his onsite interview with the hiring manager.
Shortly thereafter, I received the call from the hiring manager that my candidate was the chosen one for the contract position, I was thrilled. All my hard work had paid off. I was going to be a success at this new game! The entire office was thrilled for me, including my co-workers and my bosses. I made a good win-win deal. It was good pay for my candidate and a good margin for my recruiting firm. Everyone was happy.
I left a voicemail message for my candidate so I could deliver the good news. He had agreed to call me immediately after the interview so I could get his assessment of how well it went. Although, I heard from the hiring manager, there was no word from him. While waiting for his call back, I received a call from a Mercedes dealership to verify his employment for a car he was trying to lease. Technically he wasn’t working for us as he had not signed the contract yet…. nor, had he discussed this topic with me. I told the Mercedes office that I would get back to them. Still not having heard back from the candidate, I left him another message and mentioned the call I just received. Eventually he called back. He wanted more money.
I told him that would be impossible as he and I had previously agreed on his hourly rate and it was fine with him. I asked him what had changed since that agreement. He said he made had made much more money in doing the same thing when he lived in California. I reminded him this is a less costly marketplace than where he was living in California. I told him if he signed the deal I would be able to call the car dealership back and confirm that he was employed with us. He agreed to sign the deal.
As someone who works in many facets of the music industry, I used to seethe with a mixture of anger and jealousy when I would hear people in more “traditional” goods-based industries argue in favor of music content-based piracy. They made all the classic talking points, like “I wouldn’t spend money on this artist normally, and maybe if I like it I’ll spend money on them when they come to town” (which never happened), or “artists are rich and I’m poor, they don’t need my money” (rarely the case), or the worst, “if it were fairly priced and worth paying for, I’d buy it” (not true). I always wondered if they’d have the same attitude if 63% of the things acquired by customers in their industries weren’t actually paid for, as was conservatively estimated as the case for the music industry in 2009 (other estimations put the figure of pirated music at 95%). Well, we may soon see the answer to curiosities like that. Though one can say with tentative confidence that music piracy is on the decline thanks to services like Spotify and Rdio, it could be looming on the horizon for the entire global, physical supply chain. Yes, I’m talking about 3d printers.
Before I get into the heart of this article, let me take a moment to make one thing clear: I think these machines are incredible. It’s damn near inspiring to think of even a few of their potentially world-changing applications: affordable, perfectly fit prosthetic limbs for wounded servicemen and women; the ability to create a piece of machinery on the spot instead of having to wait for a spare to arrive in the mail, or en route if your car or ship breaks down in a far away place; a company based out of Austin, TX even made a fully functioning firearm from a 3d printer a few months ago.
If these machines become as consumer-friendly and idiot-proof as possible (like computers), it’s possible that in a matter of decades (maybe less), a majority of U.S. households will have their own 3d printer. There’s also the possibility they could take the tech-hobbyist path, one that is much less appealing to the masses. Dale Dougherty of Makezine.com estimates there are currently around 100,000 “personal” 3d printers, or those not owned for business or educational purposes. I don’t think they’ll ever be as ubiquitous as computers, but there are plenty of mechanically inclined, crafty hobbyists out there who would love to play around with a 3d printer if it was affordable enough.
That being said, is there reason to worry about the economic implications of consumers making what they want, essentially for free, instead of paying someone else to produce it? Or will the printers instead be used for unique items more so than replicating and ripping off other companies’ merchandise in mass amounts? The number of people working in industries that would be affected by a development like this is far greater than the number of people who work in content-based industries, so any downturn would probably have a much larger economic implications. Certainly, those times are a ways off, but a little foresightedness never hurt anyone!
Tech Life in Washington
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
Symetra Financial Corporation | Bellevue | Financial Services | Insurance and Risk Management |
Alaska Air Group, Inc. | Seattle | Travel, Recreation and Leisure | Passenger Airlines |
Expedia, Inc. | Bellevue | Travel, Recreation and Leisure | Travel Agents & Services |
Itron, Inc. | Liberty Lake | Computers and Electronics | Instruments and Controls |
PACCAR Inc. | Bellevue | Manufacturing | Automobiles, Boats and Motor Vehicles |
Puget Sound Energy Inc | Bellevue | Energy and Utilities | Gas and Electric Utilities |
Expeditors International of Washington, Inc. | Seattle | Transportation and Storage | Freight Hauling (Rail and Truck) |
Costco Wholesale Corporation | Issaquah | Retail | Grocery and Specialty Food Stores |
Starbucks Corporation | Seattle | Retail | Restaurants and Bars |
Nordstrom, Inc. | Seattle | Retail | Department Stores |
Weyerhaeuser Company | Federal Way | Manufacturing | Paper and Paper Products |
Microsoft Corporation | Redmond | Software and Internet | Software |
Amazon.com, Inc. | Seattle | Retail | Sporting Goods, Hobby, Book, and Music Stores |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Washington since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about CompTIA programming
- Get your questions answered by easy to follow, organized CompTIA experts
- Get up to speed with vital CompTIA programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…