Intermediate Java Programming Version 8.0 Training in Shoreline

Enroll in or hire us to teach our Intermediate Java Programming Version 8.0 class in Shoreline, Washington by calling us @303.377.6176. Like all HSG classes, Intermediate Java Programming Version 8.0 may be offered either onsite or via instructor led virtual training. Consider looking at our public training schedule to see if it is scheduled: Public Training Classes
Provided there are enough attendees, Intermediate Java Programming Version 8.0 may be taught at one of our local training facilities.
We offer private customized training for groups of 3 or more attendees.

Course Description

 
This course teaches programming in the Java language -- i.e. the Java Standard Edition platform. It is intended for students with previous Java experience or training, who already know the fundamentals of the Java architecture and basic procedural programming. This course provides in-depth coverage of object-oriented concepts and how to apply them to Java software design and development. We then move from these basic skills into key parts of the Java SE Core API, including collections and logging, and introduces features of functional programming, new to the language as of Java 8, including functional interfaces, lambda expressions, and streams. This revision of the course targets the Java 8 language and Core API. Students come to Java from a wide range of backgrounds, and this course is designed to be as flexible as possible over the upper end of that range. Specifically: Experienced C and C++ programmers will find this course a very good fit and if anything will find that they complete it in a little less than the full five-day timeline. Those with experience in languages less like Java, such as Visual Basic, ASP and other Web-scripting languages, and other pseudo-object-oriented languages may need more time in the early going, and this course covers its introductory topics in good depth and offers many optional and "challenge" labs to support this. Less experienced programmers or those coming from non-structured languages -- such as COBOL, PL/1, or 4GL tools -- will probably not cover the whole course in a week, and may want to pursue an abbreviated version at a slower pace. This too is quite feasible, but this audience may also want to consider our Course 102, "Introduction to Java Programming," for a more relaxed pace through the early material.
Course Length: 5 Days
Course Tuition: $2090 (US)

Prerequisites

Students must be able to write, compile, test, and debug simple Java programs, using structured programming techniques, strong data types, and flow-control constructs such as conditionals and loops. Course 102 is ideal preparation for this course.

Course Outline

 

Chapter 1. Review of Java Fundamentals

  • The Java Architecture
  • Forms for Java Software
  • Three Platforms
  • The Java Language
  • Numeric Types
  • Characters and Booleans
  • Enumerations
  • Object References
  • Strings and Arrays
  • Conditional Constructs
  • Looping Constructs
  • Varargs

Chapter 2. Object-Oriented Software

  • Complex Systems
  • Abstraction
  • Classes and Objects
  • Responsibilities and Collaborators
  • UML
  • Relationships
  • Visibility

Chapter 3. Classes and Objects

  • Java Classes
  • Constructors and Garbage Collection
  • Naming Conventions and JavaBeans
  • Relationships Between Classes
  • Using this
  • Visibility
  • Packages and Imports
  • Overloading Methods and Constructors
  • JARs

Chapter 4. Inheritance and Polymorphism in Java

  • UML Specialization
  • Extending Classes
  • Using Derived Classes
  • Type Identification
  • Compile-Time and Run-Time Type
  • Polymorphism
  • Overriding Methods
  • The @Override Annotation
  • Superclass Reference

Chapter 5. Using Classes Effectively

  • Class Loading
  • Static Members
  • Statics and Non-Statics
  • Static Initializers
  • Static Imports
  • Prohibiting Inheritance
  • Costs of Object Creation
  • Strings and StringBuffers
  • Controlling Object Creation
  • Understanding Enumerated Types
  • Stateful and Behavioral Enumerations

Chapter 6. Interfaces and Abstract Classes

  • Separating Interface and Implementation
  • UML Interfaces and Realization
  • Defining Interfaces
  • Implementing and Extending Interfaces
  • Abstract Classes

Chapter 7. Collections

  • Dynamic Collections vs. Arrays
  • UML Parameterized Type
  • Generics
  • Using Generics
  • The Collections API
  • The Collection<E> and List<E> Interfaces
  • The ArrayList<E> and LinkedList<E> Classes
  • Looping Over Collections: Iterable<E>
  • Collecting Primitive Values: Auto-Boxing
  • Using Wildcards with Generic Types
  • Iterators and the Iterator<E> Interface
  • Maps and the Map<K,V> Interface
  • Sorted Collections
  • The SortedSet<E> and SortedMap<K,V> Interfaces
  • The Collections Class Utility
  • Algorithms
  • Conversion Utilities

Chapter 8. Exception Handling and Logging

  • Reporting and Trapping Errors
  • Exception Handling
  • Throwing Exceptions
  • Declaring Exceptions per Method
  • Catching Exceptions
  • The finally Block
  • Catch-and-Release
  • Chaining Exceptions
  • try-with-resources
  • Logging
  • The Java SE Logging API
  • Loggers
  • Logging Levels
  • Handlers
  • Configuration
  • Best Practices

Chapter 9. Nested Classes

  • Nested Classes
  • Static Classes
  • Inner Classes
  • Relationship with the Outer Object
  • Local Classes
  • Enclosing Scope
  • Anonymous Classes

Chapter 10. Functional Programming

  • Passing Behavior as a Parameter
  • Inner Classes
  • Functional Interfaces
  • Built-In Functional Interfaces
  • Lambda Expressions
  • Scope and Visibility
  • Deferred Execution
  • Method References
  • Creational Methods
  • Designing for Functional Programming
  • Default Methods

Chapter 11. Streams

  • The Stream Processing Model
  • Streams
  • Relationship to Collections
  • Advantages and Disadvantages
  • Iterating, Filtering, and Mapping
  • Primitive-Type Streams
  • Aggregate Functions and Statistics
  • Sorting
  • Generating, Limiting, and Reducing
  • Finding and Matching
  • Grouping
  • Flattening and Traversing
  • Sequential vs. Parallel Processing

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Java Programming Uses & Stats

Java Programming is Used For:
Android & IOS Development Software Products Video Games Desktop GUI's
Difficulty
Popularity
Year Created
1995
Pros

Most Commonly Used: 
According to Oracle, three billion devices run on Java.  And, because of its real-world applications, it consistently ranks at the top of the TIOBE Programming Community Index. 

Great Career Choice: 
Some of the fastest-growing salaries in the U.S. in 2018 are for Java developers.  (Glassdoor)  

Android Apps Development:
Developers predominatly use their Java skills in building apps for Google's Android. The Android platform is the number one mobile paltform in the world

It Can Run On Any Platform:
Java can compile on Windows and run the same compiled file on Linux, Windows and Mac.

Great Supporting IDE's:
Over the years, coding in Java has become simpler with the introduction of open source development tools, i.e. Eclipse and NetBeans that use Java capabilities for debugging.  
 

Cons

Uses a Lot of Memory:
Performance can be significantly slower with Java and more memory-consuming than natively compiled languages such as C or C++.

Difficulty in Learning: 
Learning Java can be a bit challenging if you are a beginner.  However, once you get the hang of Object Oriented Programming and a decent grasp of the syntax, you will be well on your way.

Slow Start Up Times:
There is quite a bit of one-time initialization done by JDK classes before compiling as well as loading classes and verification (making sure code doesn't do evil things, all of which takes longer that some other languages such as C. 

Verbose and Complex Code:
Long, over-complicated sentences make code less readable and scannable. Compare to let's say Python, we can see how clear Python code appears: It doesn’t require semicolons; uses “and,” “or,” and “not” as operators instead of Java’s “&&,” “||,” and “!”; and generally has fewer bells and whistles such as parentheses or curly braces.

Commercial License Cost:
Companies have to prepare for the changes that Oracle will institute in 2019 . Today, the current version of Java is free and available for redistribution for general purpose computing. However, If you are a DEVELOPER, Oracle recommends you review the roadmap information for Java SE 8 and beyond and take appropriate action depending on the type of application you develop and your distribution mode.

Java Programming Job Market
Average Salary
$102,000
Job Count
26,856
Top Job Locations

New York City 
San Jose
Washington D.C, 

Complimentary Skills to have along with Java Programming

- If you are an experienced Java developer, learning a complimentary language to Java should come much more naturally.  As an example JetBrains recently created the Kotlin programming language which is officially supported by Google for mobile development.  Kotlin compiles to Java bytecode and runs on the JVM; it's purported to address many of Java's shortcomings...

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