Python Programming Training Classes in Brooklyn Park, Minnesota
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An Experienced Python developer must have
... an understanding of the following topics: Map, Reduce and Filter, Numpy, Pandas, MatplotLib, File handling and Database integration. All of these requirements assume a solid grasp of Python Idioms that include iterators, enumerators, generators and list comprehensions.
To quickly get up to speed, we suggest you enroll in the following classes: Beginning Python and Advanced Python 3
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Learn Python Programming in Brooklyn Park, Minnesota and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Python Programming related training offerings in Brooklyn Park, Minnesota: Python Programming Training
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Blog Entries publications that: entertain, make you think, offer insight
When making a strategic cloud decision, organizations can follow either one of two ideologies: open or closed.
In the past, major software technologies have been widely accepted because an emerging market leader simplified the initial adoption. After a technology comes of age, the industry spawns open alternatives that provide choice and flexibility, and the result is an open alternative that quickly gains traction and most often outstrips the capabilities of its proprietary predecessor.
After an organization invests significantly in a technology, the complexity and effort required steering a given workload onto a new system or platform is, in most cases, significant. Switching outlays, shifting to updated or new software/hardware platforms, and the accompanying risks may lead to the ubiquitousness of large, monolithic and complex ERP systems – reason not being that they offer the best value for an organization, but rather because shifting to anything else is simply – unthinkable.
There’s no denying that these are critical considerations today since a substantial number of organizations are making their first jump into the cloud and making preparations for the upsetting shift in how IT is delivered to both internal and external clientele. Early adopters are aware of the fact that the innovation brought about by open technologies can bring dramatic change, and hence are realizing how crucial it is to be able to chart their own destiny.
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
The Zen of Python, by Tim Peters has been adopted by many as a model summary manual of python's philosophy. Though these statements should be considered more as guideline and not mandatory rules, developers worldwide find the poem to be on a solid guiding ground.
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren't special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one-- and preferably only one --obvious way to do it.
Although that way may not be obvious at first unless you're Dutch.
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it's a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea -- let's do more of those!
With the rise of the smart phone, many people who have long seen themselves as non-gamers have began to download and play to occupy themselves throughout the day. If you're a game developer who has a history of writing your code in C#, then perhaps this still emerging market is something you should consider taking advantage of. This, however, will require the familiarization with other programming languages.
One option for moving away from the C# language is to learn Java. Java is the programming used for apps on the android platform, billions of phones run on this programming language.
If you want to break into the android market, then learning Java is an absolute must.
There are both some pros and some cons to learning java. Firstly, if you already know C# or other languages and understand how they work, then java will be relatively easy to learn due to having similar, but quite simplified, syntax to C-based languages, the class library is large and standardized, but also very well written, and you might find that it will improve the performance and portability of your creations. Not to mention, learning java opens you up to the entirety of the android app and game market, a very large and still growing market that would otherwise stay closed off to you. That's too much ad and sale money to risk missing out on.
The few cons that come with learning the language is that, when coming from other languages, the syntax may take some getting used to. This is true for most languages. The other problem is that you must be careful with the specifics of how you write your code. While java can be written in a very streamlined fashion, it's also possible to write working, but bulky, code that will slow down your programs. Practice makes perfect, and the knowledge to avoid such pitfalls within the language.
If you wish to develop for the iOS on the other hand, knowledge of Objective C is required. The most compelling reason to learn Objective C is the market that it will open you up to. According to the website AndroidAuthority.com, in the article "Google play vs. Apple app store", users of iPhones and other iOS devices are much more likely to spend money on apps rather than downloading free ones.
Though learning Objective C might be a far jump from someone who currently writes in C#, it's certainly learn-able with a little bit of practice.
What are a few unique pieces of career advice that nobody ever mentions?
Good non-programmer jobs for people with software developer experience
Tech Life in Minnesota
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
The Affluent Traveler | Saint Paul | Travel, Recreation and Leisure | Travel, Recreation, and Leisure Other |
Xcel Energy Inc. | Minneapolis | Energy and Utilities | Gas and Electric Utilities |
Thrivent Financial for Lutherans | Minneapolis | Financial Services | Personal Financial Planning and Private Banking |
CHS Inc. | Inver Grove Heights | Agriculture and Mining | Agriculture and Mining Other |
Hormel Foods Corporation | Austin | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
St. Jude Medical, Inc. | Saint Paul | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
The Mosaic Company | Minneapolis | Agriculture and Mining | Mining and Quarrying |
Ecolab Inc. | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
Donaldson Company, Inc. | Minneapolis | Manufacturing | Tools, Hardware and Light Machinery |
Michael Foods, Inc. | Minnetonka | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
Regis Corporation | Minneapolis | Retail | Retail Other |
Fastenal Company | Winona | Wholesale and Distribution | Wholesale and Distribution Other |
Securian Financial | Saint Paul | Financial Services | Insurance and Risk Management |
UnitedHealth Group | Minnetonka | Financial Services | Insurance and Risk Management |
The Travelers Companies, Inc. | Saint Paul | Financial Services | Insurance and Risk Management |
Imation Corp. | Saint Paul | Computers and Electronics | Networking Equipment and Systems |
C.H. Robinson Worldwide, Inc. | Eden Prairie | Transportation and Storage | Warehousing and Storage |
Ameriprise Financial, Inc. | Minneapolis | Financial Services | Securities Agents and Brokers |
Best Buy Co. Inc. | Minneapolis | Retail | Retail Other |
Nash Finch Company | Minneapolis | Wholesale and Distribution | Grocery and Food Wholesalers |
Medtronic, Inc. | Minneapolis | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
LAND O'LAKES, INC. | Saint Paul | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
General Mills, Inc. | Minneapolis | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
Pentair, Inc. | Minneapolis | Manufacturing | Manufacturing Other |
Supervalu Inc. | Eden Prairie | Retail | Grocery and Specialty Food Stores |
U.S. Bancorp | Minneapolis | Financial Services | Banks |
Target Corporation, Inc. | Minneapolis | Retail | Department Stores |
3M Company | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Minnesota since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Python Programming programming
- Get your questions answered by easy to follow, organized Python Programming experts
- Get up to speed with vital Python Programming programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…