Microsoft Team Foundation Server Training Classes in Duluth, Minnesota
Learn Microsoft Team Foundation Server in Duluth, Minnesota and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Microsoft Team Foundation Server related training offerings in Duluth, Minnesota: Microsoft Team Foundation Server Training
Microsoft Team Foundation Server Training Catalog
Agile/Scrum Classes
JUnit, TDD, CPTC, Web Penetration Classes
Course Directory [training on all levels]
- .NET Classes
- Agile/Scrum Classes
- Ajax Classes
- Android and iPhone Programming Classes
- Blaze Advisor Classes
- C Programming Classes
- C# Programming Classes
- C++ Programming Classes
- Cisco Classes
- Cloud Classes
- CompTIA Classes
- Crystal Reports Classes
- Design Patterns Classes
- DevOps Classes
- Foundations of Web Design & Web Authoring Classes
- Git, Jira, Wicket, Gradle, Tableau Classes
- IBM Classes
- Java Programming Classes
- JBoss Administration Classes
- JUnit, TDD, CPTC, Web Penetration Classes
- Linux Unix Classes
- Machine Learning Classes
- Microsoft Classes
- Microsoft Development Classes
- Microsoft SQL Server Classes
- Microsoft Team Foundation Server Classes
- Microsoft Windows Server Classes
- Oracle, MySQL, Cassandra, Hadoop Database Classes
- Perl Programming Classes
- Python Programming Classes
- Ruby Programming Classes
- Security Classes
- SharePoint Classes
- SOA Classes
- Tcl, Awk, Bash, Shell Classes
- UML Classes
- VMWare Classes
- Web Development Classes
- Web Services Classes
- Weblogic Administration Classes
- XML Classes
Blog Entries publications that: entertain, make you think, offer insight
Technology has continued to evolve in ways that few would have been able to imagine. This has allowed electronics to become smarter, more connected and far more useful.
With the Internet of Things (IoT), they're allowing more than just computers to become connected to the Internet. This aims to make the life of the average person easier, better and more care-free.
Let's examine why the Internet of Things has become such a powerful idea that an estimated one out of every five developers currently works on an IoT project.
What is the Internet of Things?
The Internet of Things hinges on one seemingly simple concept: electronics can be embedded in machines, clothing, animals and even people to provide a networked world where the whole is more than just the sum of its parts.
For example, consider how the Internet of Things can influence things like refrigerators. They can be networked directly to the manufacturer for readings that can warn if the refrigerator is about to malfunction. They can even be connected to a grocery shopping service to allow someone to restock them automatically or to notify the owner that the refrigerator is almost out of an item.
The most interesting notion about the Internet of Things is that it's not just a situation where one “thing” connects with a party. They typically communicate with other things, which in turn allows for a network of automated processes to occur.
These processes can simplify and expedite tedious tasks to make everyday life for everyone easier, which is why projects involving the Internet of Things are so popular.
How Prevalent is IoT Development?
An estimated one in five developers are currently developing projects for the Internet of Things. Their chosen languages vary widely because of the flexibility that IoT enjoys.
For example, IoT projects that hinge on interacting with mobile phones tend to have apps written in JavaScript or Java. The back-end code that runs the IoT functionality for machines tends to be written in Assembly, C++,Java,Perl,Pythonor another compiled language for efficiency.
To put the growth of IoT work into perspective, Evans Data Corp. performed research to create predictions about IoT projects in 2014. They stated that 17% of companies would be developing IoT projects.
In this year, that figure's risen to a solid 19%. Given the fact that 44% of developers have stated that they will enter into the IoT scene this year or next, this means that development will only grow in the coming future.
The Future Involving the Internet of Things
Development of IoT-related projects will likely explode in the next few years. The advantages it brings, such as more efficient work in manufacturing environments and the projected 15% savings to the restaurant industry over the next five years, will make it one of the most valuable technological changes in the near future.
Without a comprehensive understanding of the Internet of Things and the skills to lead IoT projects, businesses and developers may find themselves falling behind. Don't let the Internet of Things pass you by.
I will begin our blog on Java Tutorial with an incredibly important aspect of java development: memory management. The importance of this topic should not be minimized as an application's performance and footprint size are at stake.
From the outset, the Java Virtual Machine (JVM) manages memory via a mechanism known as Garbage Collection (GC). The Garbage collector
- Manages the heap memory. All obects are stored on the heap; therefore, all objects are managed. The keyword, new, allocates the requisite memory to instantiate an object and places the newly allocated memory on the heap. This object is marked as live until it is no longer being reference.
- Deallocates or reclaims those objects that are no longer being referened.
- Traditionally, employs a Mark and Sweep algorithm. In the mark phase, the collector identifies which objects are still alive. The sweep phase identifies objects that are no longer alive.
- Deallocates the memory of objects that are not marked as live.
- Is automatically run by the JVM and not explicitely called by the Java developer. Unlike languages such as C++, the Java developer has no explict control over memory management.
- Does not manage the stack. Local primitive types and local object references are not managed by the GC.
So if the Java developer has no control over memory management, why even worry about the GC? It turns out that memory management is an integral part of an application's performance, all things being equal. The more memory that is required for the application to run, the greater the likelihood that computational efficiency suffers. To that end, the developer has to take into account the amount of memory being allocated when writing code. This translates into the amount of heap memory being consumed.
Memory is split into two types: stack and heap. Stack memory is memory set aside for a thread of execution e.g. a function. When a function is called, a block of memory is reserved for those variables local to the function, provided that they are either a type of Java primitive or an object reference. Upon runtime completion of the function call, the reserved memory block is now available for the next thread of execution. Heap memory, on the otherhand, is dynamically allocated. That is, there is no set pattern for allocating or deallocating this memory. Therefore, keeping track or managing this type of memory is a complicated process. In Java, such memory is allocated when instantiating an object:
String s = new String(); // new operator being employed String m = "A String"; /* object instantiated by the JVM and then being set to a value. The JVM calls the new operator */
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
Tech Life in Minnesota
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
The Affluent Traveler | Saint Paul | Travel, Recreation and Leisure | Travel, Recreation, and Leisure Other |
Xcel Energy Inc. | Minneapolis | Energy and Utilities | Gas and Electric Utilities |
Thrivent Financial for Lutherans | Minneapolis | Financial Services | Personal Financial Planning and Private Banking |
CHS Inc. | Inver Grove Heights | Agriculture and Mining | Agriculture and Mining Other |
Hormel Foods Corporation | Austin | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
St. Jude Medical, Inc. | Saint Paul | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
The Mosaic Company | Minneapolis | Agriculture and Mining | Mining and Quarrying |
Ecolab Inc. | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
Donaldson Company, Inc. | Minneapolis | Manufacturing | Tools, Hardware and Light Machinery |
Michael Foods, Inc. | Minnetonka | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
Regis Corporation | Minneapolis | Retail | Retail Other |
Fastenal Company | Winona | Wholesale and Distribution | Wholesale and Distribution Other |
Securian Financial | Saint Paul | Financial Services | Insurance and Risk Management |
UnitedHealth Group | Minnetonka | Financial Services | Insurance and Risk Management |
The Travelers Companies, Inc. | Saint Paul | Financial Services | Insurance and Risk Management |
Imation Corp. | Saint Paul | Computers and Electronics | Networking Equipment and Systems |
C.H. Robinson Worldwide, Inc. | Eden Prairie | Transportation and Storage | Warehousing and Storage |
Ameriprise Financial, Inc. | Minneapolis | Financial Services | Securities Agents and Brokers |
Best Buy Co. Inc. | Minneapolis | Retail | Retail Other |
Nash Finch Company | Minneapolis | Wholesale and Distribution | Grocery and Food Wholesalers |
Medtronic, Inc. | Minneapolis | Healthcare, Pharmaceuticals and Biotech | Medical Devices |
LAND O'LAKES, INC. | Saint Paul | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
General Mills, Inc. | Minneapolis | Manufacturing | Food and Dairy Product Manufacturing and Packaging |
Pentair, Inc. | Minneapolis | Manufacturing | Manufacturing Other |
Supervalu Inc. | Eden Prairie | Retail | Grocery and Specialty Food Stores |
U.S. Bancorp | Minneapolis | Financial Services | Banks |
Target Corporation, Inc. | Minneapolis | Retail | Department Stores |
3M Company | Saint Paul | Manufacturing | Chemicals and Petrochemicals |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Minnesota since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Microsoft Team Foundation Server programming
- Get your questions answered by easy to follow, organized Microsoft Team Foundation Server experts
- Get up to speed with vital Microsoft Team Foundation Server programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…