Linux Unix Training Classes in Norfolk, Virginia

Learn Linux Unix in Norfolk, Virginia and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Linux Unix related training offerings in Norfolk, Virginia: Linux Unix Training

We offer private customized training for groups of 3 or more attendees.
Norfolk  Upcoming Instructor Led Online and Public Linux Unix Training Classes
Enterprise Linux System Administration Training/Class 28 July, 2025 - 1 August, 2025 $2190
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
Linux Fundaments GL120 Training/Class 2 June, 2025 - 6 June, 2025 $2090
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
LINUX SHELL SCRIPTING Training/Class 30 June, 2025 - 1 July, 2025 $990
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
OpenShift Fundamentals Training/Class 28 April, 2025 - 30 April, 2025 $2090
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX AUTOMATION WITH ANSIBLE Training/Class 15 September, 2025 - 18 September, 2025 $2735
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX SYSTEMS ADMIN I Training/Class 19 May, 2025 - 23 May, 2025 $2090
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
RED HAT ENTERPRISE LINUX SYSTEMS ADMIN II Training/Class 18 August, 2025 - 21 August, 2025 $1890
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
RHCSA EXAM PREP Training/Class 16 June, 2025 - 20 June, 2025 $2090
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration
DOCKER WITH KUBERNETES ADMINISTRATION Training/Class 5 May, 2025 - 9 May, 2025 $2490
HSG Training Center instructor led online
Norfolk, Virginia 23503
Hartmann Software Group Training Registration

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Linux Unix Training Catalog

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DevOps Classes

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Foundations of Web Design & Web Authoring Classes

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Java Programming Classes

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Blog Entries publications that: entertain, make you think, offer insight

A whole new world was thrown wide open with the advent of the concept of open source. The biggest advantage of open source projects is the easy availability of the source code and also the rights to tweak it or modify the code as we deem fit.

Listed below are some top open source projects that are making waves with their innovative ideas at this moment.

ProjectLibre

Project Libre is the open source replacement of Microsoft Project. It was one among the top 10 open source projects of 2013. With over 6 million downloads; it has most certainly captured the imagination of people around the world. Details of project Libre could be found at http://www.projectlibre.org/ . Project Libre has separate release for mainframes. It also has a web based version which further increases its overall appeal. One of the main advantages is that it has a list of tasks that can be tracked to closure. It can also be used in conjunction with LibreOffice to provide a great set of tools to the team leaders.

Diaspora

The original article was posted by Michael Veksler on Quora

A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.

The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.

Readability is a tricky thing, and involves several aspects:

  1. Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
  2. Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
  3. Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
  4. Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
  5. Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
  6. Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
  7. As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
  8. The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.

Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.

Don’t blindly use C++ standard library without understanding what it does - learn it. You look at std::vector::push_back() documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::map, and with std::unordered_map. Knowing the difference between these two maps, you’d know when to use each one of them.

Never call new or delete directly, use std::make_unique and [cost c++]std::make_shared[/code] instead. Try to implement usique_ptr, shared_ptr, weak_ptr yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.

Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.

Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.

Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.

Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.

These are the most important things, which will make you a better programmer. The other things will follow.

If you're someone who's interested in computer programming, chances are you've considered pursuing a career in it. However, being a computer programmer is definitely not for everyone, as it takes some special characteristics to succeed as a computer programmer.

Good at Math

While you don't have to be a math genius in order to be a good computer programmer, being good at math really does help. In general, as long as you know your trigonometry and advanced high school algebra, you should be set for programming.

However, in a few instances, knowledge of more advanced math ends up being necessary. For example, for shader programming, you should be familiar with integration of multiple variables, matrix algebra, and basic differentiation. You will also require considerable math skills in order to program 3D.

Excellent Problem Solver

To be a successful computer programmer, you definitely need to be an excellent problem solver. It is vital for a computer programmer to break a problem down into small parts. They must then be able to decide the best way to approach individual pieces of the problem. Computer programmers also need to know how to anticipate and prevent potential problems. While problem-solving, they also need to keep in mind things like user experience and performance.

If you're not a good problem solver, knowing a particular language and syntax will be useless if you can't even identify the problem at hand. Therefore, excellent problem solving skills are a critical foundation for computer programming.

Patience

If you are not a patient person, you will quickly become very frustrated with computer programming. Problem-solving is not always easy and fast. In fact, it may take a very long time, especially if you're either inexperienced or working on an especially hard project.

Debugging after the coding process is also very frustrating and tedious. No matter how hard you try, you will always have bugs in your coding, and these bugs, while often easy to fix, tend to be very difficult to detect. Therefore, you will end up spending a lot of your time searching for bugs that take very little time to fix.

Well-Rounded Skills

Generally, computer programmers who are very skilled in one area tend to stick around longer than jack-of-all-trades, as specialized programmers are harder to replace with outsourcing than general programmers. Therefore, it will do you well to specialize in one area of computer programming.

However, while specializing is good, you should still know at least a little about everything, especially skills that relate to the area you specialize in. For example, if you're a core Java programmer, you should know about SQL programming and ideally a scripting language or some regular expressions.

As you can see, not everyone has what it takes to pursue computer programming as a career and succeed at it. In fact, just because you love to program doesn't mean it's a good career choice for you. However, if you feel that you possess all the characteristics listed above, then you should definitely consider computer programming as a career.

Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.

In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.

There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.

Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.

Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.

Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.

If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.

Tech Life in Virginia

Virginia is known as "the birthplace of a nation,” is nicknamed the "Old Dominion" and has had 3 capital cities, Jamestown, Williamsburg, and Richmond. The state motto is "Sic Semper Tyrannis"…“Thus always to tyrants” More people work for the U.S. government than any other industry in this region. Virginia's largest private employer is also the world's largest ship building yard. Because the state hosts some major Net firms such as AOL, Network Solutions, and MCI WorldCom it has dubbed itself the "Internet Capital of the world".
Wisdom is not a product of schooling but of the lifelong attempt to acquire it. Albert Einstein
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Software developers near Norfolk have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Virginia that offer opportunities for Linux Unix developers
Company Name City Industry Secondary Industry
Brink's Inc. Richmond Business Services Security Services
Federal Home Loan Mortgage Corporation (Freddie Mac) Mc Lean Financial Services Lending and Mortgage
General Dynamics Corporation Falls Church Manufacturing Aerospace and Defense
CarMax, Inc. Henrico Retail Automobile Dealers
NVR, Inc. Reston Real Estate and Construction Construction and Remodeling
Gannett Co., Inc. Mc Lean Media and Entertainment Newspapers, Books and Periodicals
Smithfield Foods, Inc. Smithfield Manufacturing Food and Dairy Product Manufacturing and Packaging
ManTech International Corporation Fairfax Computers and Electronics IT and Network Services and Support
DynCorp International Falls Church Manufacturing Aerospace and Defense
Genworth Financial, Inc. Richmond Financial Services Insurance and Risk Management
MeadWestvaco Corporation Richmond Manufacturing Paper and Paper Products
Dollar Tree, Inc. Chesapeake Retail Department Stores
Alpha Natural Resources, Inc. Abingdon Agriculture and Mining Mining and Quarrying
SRA International, Inc. Fairfax Business Services Business Services Other
NII Holdings, Inc. Reston Telecommunications Wireless and Mobile
Dominion Resources, Inc. Richmond Energy and Utilities Gas and Electric Utilities
Norfolk Southern Corporation Norfolk Transportation and Storage Freight Hauling (Rail and Truck)
CACI International Inc. Arlington Software and Internet Data Analytics, Management and Storage
Amerigroup Corporation Virginia Beach Financial Services Insurance and Risk Management
Owens and Minor, Inc. Mechanicsville Healthcare, Pharmaceuticals and Biotech Personal Health Care Products
Advance Auto Parts, Inc Roanoke Retail Automobile Parts Stores
SAIC Mc Lean Software and Internet Software
AES Corporation Arlington Energy and Utilities Gas and Electric Utilities
Capital One Financial Corporation Mc Lean Financial Services Credit Cards and Related Services
Sunrise Senior Living, Inc. Mc Lean Healthcare, Pharmaceuticals and Biotech Residential and Long-Term Care Facilities
Computer Sciences Corporation Falls Church Software and Internet Software
Altria Group, Inc. Richmond Manufacturing Manufacturing Other
Northrop Grumman Corporation Falls Church Manufacturing Aerospace and Defense
Alliant Techsystems Inc. Arlington Manufacturing Aerospace and Defense
Markel Corporation Glen Allen Financial Services Insurance and Risk Management

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A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Virginia since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Linux Unix programming
  • Get your questions answered by easy to follow, organized Linux Unix experts
  • Get up to speed with vital Linux Unix programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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