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Blog Entries publications that: entertain, make you think, offer insight
It’s the eternal conundrum of a hiring manager – you have to hire for every single position in the company without any first-hand experience. How to do it? If you can have a trusted programmer sit in on the interview, that’s ideal, of course. But what if you’re hiring your first programmer? Or what if you’re hiring a freelancer? Or what if company policy dictates that you’re the only person allowed to do the interviewing? Well, in that case, you need some helpful advice and your innate bullshit detector. We questioned programmers and hiring managers and compiled a list of dos and don’ts. Here are some things to ask when interviewing programmers:
Past Experience
Ask the programmer about the biggest disaster of his career so far, and how he handled it. Did he come in at midnight to fix the code? Was he unaware of the problem until someone brought it up? Did someone else handle it? According to our programmer sources, “Anyone worth their salt has caused a major meltdown. If they say they haven’t, they’re lying. Or very, very green.” Pushing a code with bugs in it isn’t necessarily bad. Not handling it well is bad.
As usual, your biggest asset is not knowing the field, it is knowing people. Asking about career disasters can be uncomfortable, but if the interviewee is experienced and honest then she won’t have a problem telling you about it, and you will get an idea of how she handles mishaps. Even if you don’t understand what the disaster was or how it was fixed, you should be able to tell how honest she’s being and how she handles being put on the spot.
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
The original article was posted by Michael Veksler on Quora
A very well known fact is that code is written once, but it is read many times. This means that a good developer, in any language, writes understandable code. Writing understandable code is not always easy, and takes practice. The difficult part, is that you read what you have just written and it makes perfect sense to you, but a year later you curse the idiot who wrote that code, without realizing it was you.
The best way to learn how to write readable code, is to collaborate with others. Other people will spot badly written code, faster than the author. There are plenty of open source projects, which you can start working on and learn from more experienced programmers.
Readability is a tricky thing, and involves several aspects:
- Never surprise the reader of your code, even if it will be you a year from now. For example, don’t call a function max() when sometimes it returns the minimum().
- Be consistent, and use the same conventions throughout your code. Not only the same naming conventions, and the same indentation, but also the same semantics. If, for example, most of your functions return a negative value for failure and a positive for success, then avoid writing functions that return false on failure.
- Write short functions, so that they fit your screen. I hate strict rules, since there are always exceptions, but from my experience you can almost always write functions short enough to fit your screen. Throughout my carrier I had only a few cases when writing short function was either impossible, or resulted in much worse code.
- Use descriptive names, unless this is one of those standard names, such as i or it in a loop. Don’t make the name too long, on one hand, but don’t make it cryptic on the other.
- Define function names by what they do, not by what they are used for or how they are implemented. If you name functions by what they do, then code will be much more readable, and much more reusable.
- Avoid global state as much as you can. Global variables, and sometimes attributes in an object, are difficult to reason about. It is difficult to understand why such global state changes, when it does, and requires a lot of debugging.
- As Donald Knuth wrote in one of his papers: “Early optimization is the root of all evil”. Meaning, write for readability first, optimize later.
- The opposite of the previous rule: if you have an alternative which has similar readability, but lower complexity, use it. Also, if you have a polynomial alternative to your exponential algorithm (when N > 10), you should use that.
Use standard library whenever it makes your code shorter; don’t implement everything yourself. External libraries are more problematic, and are both good and bad. With external libraries, such as boost, you can save a lot of work. You should really learn boost, with the added benefit that the c++ standard gets more and more form boost. The negative with boost is that it changes over time, and code that works today may break tomorrow. Also, if you try to combine a third-party library, which uses a specific version of boost, it may break with your current version of boost. This does not happen often, but it may.
Don’t blindly use C++ standard library without understanding what it does - learn it. You look at
documentation at it tells you that its complexity is O(1), amortized. What does that mean? How does it work? What are benefits and what are the costs? Same with std::vector::push_back()
, and with std::map
. Knowing the difference between these two maps, you’d know when to use each one of them.std::unordered_map
Never call
or new
directly, use delete
and [cost c++]std::make_shared[/code] instead. Try to implement std::make_unique
yourself, in order to understand what they actually do. People do dumb things with these types, since they don’t understand what these pointers are.usique_ptr, shared_ptr, weak_ptr
Every time you look at a new class or function, in boost or in std, ask yourself “why is it done this way and not another?”. It will help you understand trade-offs in software development, and will help you use the right tool for your job. Don’t be afraid to peek into the source of boost and the std, and try to understand how it works. It will not be easy, at first, but you will learn a lot.
Know what complexity is, and how to calculate it. Avoid exponential and cubic complexity, unless you know your N is very low, and will always stay low.
Learn data-structures and algorithms, and know them. Many people think that it is simply a wasted time, since all data-structures are implemented in standard libraries, but this is not as simple as that. By understanding data-structures, you’d find it easier to pick the right library. Also, believe it or now, after 25 years since I learned data-structures, I still use this knowledge. Half a year ago I had to implemented a hash table, since I needed fast serialization capability which the available libraries did not provide. Now I am writing some sort of interval-btree, since using std::map, for the same purpose, turned up to be very very slow, and the performance bottleneck of my code.
Notice that you can’t just find interval-btree on Wikipedia, or stack-overflow. The closest thing you can find is Interval tree, but it has some performance drawbacks. So how can you implement an interval-btree, unless you know what a btree is and what an interval-tree is? I strongly suggest, again, that you learn and remember data-structures.
These are the most important things, which will make you a better programmer. The other things will follow.
Recently, the new iOS update had added Reminders to the iPhone. If you ever found yourself setting notes on your iPhone to remember to do things, such as buying milk while at the grocery store, this process has become leagues upon leagues simpler, and faster. On your iPhone is an application named “Reminders”. Tap on this application and experience the new world of To-Do lists.
Right away, you are greeted by a screen that looks similar to a notepad, where you would be scribbling down reminders for this, and for that. To start off, tap on the plus button, and you are able to input the reminder you want. Say you want to be reminded to “Buy Milk.” Just type that into the application and you’re good to go.
But wait, there’s more. What this new application brings to the table that is extremely useful is the fact that your iPhone can remind you to do that task at a certain location, which, in this case, is buying milk. If you had saved your regular grocery store in your Maps application as a favorite location, you are able to do so. (To save a favorite location, go into your Maps application, search for your nearest grocery store that you regularly shop at, tap on the pin, tap on the blue arrow to get more information, and “Add to Bookmarks.”) In order to remind you to buy milk at your favorite grocery store, slide the “Off” to “On” and you are now able to set where you would like to be reminded at, and at what point in time. Now, you will never leave the grocery store without buying milk!
Tech Life in New York
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
NYSE Euronext, Inc. | New York | Financial Services | Securities Agents and Brokers |
Anderson Instrument Company Inc. | Fultonville | Manufacturing | Tools, Hardware and Light Machinery |
News Corporation | New York | Media and Entertainment | Radio and Television Broadcasting |
Philip Morris International Inc | New York | Manufacturing | Manufacturing Other |
Loews Corporation | New York | Travel, Recreation and Leisure | Hotels, Motels and Lodging |
The Guardian Life Insurance Company of America | New York | Financial Services | Insurance and Risk Management |
Jarden Corporation | Rye | Manufacturing | Manufacturing Other |
Ralph Lauren Corporation | New York | Retail | Clothing and Shoes Stores |
Icahn Enterprises, LP | New York | Financial Services | Investment Banking and Venture Capital |
Viacom Inc. | New York | Media and Entertainment | Media and Entertainment Other |
Omnicom Group Inc. | New York | Business Services | Advertising, Marketing and PR |
Henry Schein, Inc. | Melville | Healthcare, Pharmaceuticals and Biotech | Medical Supplies and Equipment |
Pfizer Incorporated | New York | Healthcare, Pharmaceuticals and Biotech | Pharmaceuticals |
Eastman Kodak Company | Rochester | Computers and Electronics | Audio, Video and Photography |
Assurant Inc. | New York | Business Services | Data and Records Management |
PepsiCo, Inc. | Purchase | Manufacturing | Nonalcoholic Beverages |
Foot Locker, Inc. | New York | Retail | Department Stores |
Barnes and Noble, Inc. | New York | Retail | Sporting Goods, Hobby, Book, and Music Stores |
Alcoa | New York | Manufacturing | Metals Manufacturing |
The Estee Lauder Companies Inc. | New York | Healthcare, Pharmaceuticals and Biotech | Personal Health Care Products |
Avon Products, Inc. | New York | Healthcare, Pharmaceuticals and Biotech | Personal Health Care Products |
The Bank of New York Mellon Corporation | New York | Financial Services | Banks |
Marsh and McLennan Companies | New York | Financial Services | Insurance and Risk Management |
Corning Incorporated | Corning | Manufacturing | Concrete, Glass, and Building Materials |
CBS Corporation | New York | Media and Entertainment | Radio and Television Broadcasting |
Bristol Myers Squibb Company | New York | Healthcare, Pharmaceuticals and Biotech | Biotechnology |
Citigroup Incorporated | New York | Financial Services | Banks |
Goldman Sachs | New York | Financial Services | Personal Financial Planning and Private Banking |
American International Group (AIG) | New York | Financial Services | Insurance and Risk Management |
Interpublic Group of Companies, Inc. | New York | Business Services | Advertising, Marketing and PR |
BlackRock, Inc. | New York | Financial Services | Securities Agents and Brokers |
MetLife Inc. | New York | Financial Services | Insurance and Risk Management |
Consolidated Edison Company Of New York, Inc. | New York | Energy and Utilities | Gas and Electric Utilities |
Time Warner Cable | New York | Telecommunications | Cable Television Providers |
Morgan Stanley | New York | Financial Services | Investment Banking and Venture Capital |
American Express Company | New York | Financial Services | Credit Cards and Related Services |
International Business Machines Corporation | Armonk | Computers and Electronics | Computers, Parts and Repair |
TIAA-CREF | New York | Financial Services | Securities Agents and Brokers |
JPMorgan Chase and Co. | New York | Financial Services | Investment Banking and Venture Capital |
The McGraw-Hill Companies, Inc. | New York | Media and Entertainment | Newspapers, Books and Periodicals |
L-3 Communications Inc. | New York | Manufacturing | Aerospace and Defense |
Colgate-Palmolive Company | New York | Consumer Services | Personal Care |
New York Life Insurance Company | New York | Financial Services | Insurance and Risk Management |
Time Warner Inc. | New York | Media and Entertainment | Media and Entertainment Other |
Cablevision Systems Corp. | Bethpage | Media and Entertainment | Radio and Television Broadcasting |
CA Technologies, Inc. | Islandia | Software and Internet | Software |
Verizon Communications Inc. | New York | Telecommunications | Telephone Service Providers and Carriers |
Hess Corporation | New York | Energy and Utilities | Gasoline and Oil Refineries |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in New York since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about XML programming
- Get your questions answered by easy to follow, organized XML experts
- Get up to speed with vital XML programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…