Java Programming Training Classes in Charleston, South Carolina

Training Suggestions from the Experts

An Experienced Java developer must know

... everything or so it can seem.  A solid grasp and knowledge of Object Oriented Programming constructs such as inheritance, polymorphism, interfaces and reflection are essential.  Next in line is the knowldge to be able to import/export file data, running SQL queries, using regular expressions and, possibly, knowing how to write multi-threaded code and make socket connections.  A class that addresses most of these topics is:  Fast Track to Java 11 and OO Development.

For the more daring Java enthusiast and especially for those looking to become professional Java developers, knowledge of the Spring Framework is expected.  A perfect class for this is:  Fast Track to Spring Framework and Spring MVC/Rest.  Not only does this course provide students with a great introduction to spring, it goes beyond the basics with a solid delve into Spring and web development.

Another consideration is learning JBoss aka Wildfly, the free Application Server from RedHat.   JBoss has become the workhorse of most Java EE applications.  Add to that a class on Tomcat, the defacto servlet engine, and the student can be considered 'ready' for employment.

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Learn Java Programming in Charleston, SouthCarolina and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Java Programming related training offerings in Charleston, South Carolina: Java Programming Training

We offer private customized training for groups of 3 or more attendees.

Java Programming Training Catalog

cost: $ 690.00length: 1 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 1690length: 4 day(s)
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cost: $ 2250length: 5 day(s)
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cost: $ 1290length: 3 day(s)
cost: $ 1890length: 4 day(s)
cost: $ 690length: 2 day(s)
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cost: $ 2090length: 5 day(s)
cost: $ 2090length: 5 day(s)
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cost: $ 2090length: 5 day(s)
cost: $ 2090length: 4 day(s)
cost: $ 1090length: 2 day(s)
cost: $ 1190length: 3 day(s)
cost: $ 690.00length: 1 day(s)
cost: $ 790length: 1 day(s)
cost: $ 690.00length: 1 day(s)
cost: $ 790length: 1 day(s)
cost: $ 1690length: 4 day(s)
cost: $ 1390length: 3 day(s)
cost: $ 1390length: 3 day(s)
cost: $ 1090length: 2 day(s)

JBoss Administration Classes

cost: $ 1290length: 3 day(s)

JUnit, TDD, CPTC, Web Penetration Classes

cost: $ 890length: 1 day(s)

Java Enterprise Edition Classes

cost: $ 1290length: 3 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 390length: 1 day(s)
cost: $ 990length: 3 day(s)
cost: $ 2190length: 5 day(s)
cost: $ 1690length: 4 day(s)
cost: $ 1090length: 2 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1690length: 4 day(s)
cost: $ 1690length: 1 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1690length: 4 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 790length: 2 day(s)

Java Programming Classes

cost: $ 2090length: 5 day(s)
cost: $ 2090length: 5 day(s)

Spring Classes

cost: $ 1290length: 3 day(s)
cost: $ 2090length: 5 day(s)
cost: $ 1290length: 3 day(s)
cost: $ 690.00length: 1 day(s)
cost: $ 1090length: 3 day(s)

Blog Entries publications that: entertain, make you think, offer insight

I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600.  It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99.  It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?

You couldn’t be more wrong.  With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game. 

Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.

This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod.  None of these “modders” were allowed to make any money off their creation.

What are the three most important things non-programmers should know about programming?
 
Written by Brian Knapp, credit and reprint CodeCareerGenius
 
 
Since you asked for the three most important things that non-programmers should know about, and I’ve spent most of my career working with more non-programmers than programmers, I have a few interesting things that would help.
 
Number One - It Is Impossible To Accurately Estimate Software Projects
 
No matter what is tried. No matter what tool, agile approach, or magic fairy dust people try to apply to creating software… accurately predicting software project timelines is basically impossible.
 
There are many good reasons for this. Usually, requirements and feature ideas change on a daily/weekly basis. Often it is impossible to know what needs to be done without actually digging into the code itself. Debugging and QA can take an extraordinary amount of time.
 
And worst of all…
 
Project Managers are always pushing for shorter timelines. They largely have no respect for reality. So, at some point they are given estimates just to make them feel better about planning.
 
No matter how much planning and estimation you do, it will be wrong. At best it will be directionally correct +/- 300% of what you estimated. So, a one year project could actually take anywhere between 0 and 5 years, maybe even 10 years.
 
If you think I’m joking, look at how many major ERP projects that go over time and over budget by many years and many hundreds of millions of dollars. Look at the F-35 fighter jet software issues.
 
Or in the small, you can find many cases where a “simple bug fix” can take days when you thought it was hours.
 
All estimates are lies made up to make everyone feel better. I’ve never met a developer or manager who could accurately estimate software projects even as well as the local weatherman(or woman) predicts the weather.
 
Number Two - Productivity Is Unevenly Distributed
 
What if I told you that in the average eight hour work day the majority of the work will get done in a 30 minute timeframe? Sound crazy?
 
Well, for most programmers there is a 30–90 minute window where you are extraordinarily productive. We call this the flow state.
 
Being in the flow state is wonderful and amazing. It often is where the “magic” of building software happens.
 
Getting into flow can be difficult. It’s akin to meditation in that you have to have a period of uninterrupted focus of say 30 minutes to “get in” the flow, but a tiny interruption can pull you right out.
 
Now consider the modern workplace environment. Programmers work in open office environments where they are invited to distract each other constantly.
 
Most people need a 1–2 hour uninterrupted block to get 30–90 minutes of flow.
 
Take the 8 hour day and break it in half with a lunch break, and then pile in a few meetings and all of a sudden you are lucky to get one decent flow state session in place.
 
That is why I say that most of the work that gets done happens in a 30 minute timeframe. The other 7–8 hours are spent being distracted, answering email, going to meetings, hanging around the water cooler, going to the bathroom, and trying to remember what you were working on before all these distractions.
 
Ironically, writers, musicians, and other creative professionals have their own version of this problem and largely work alone and away from other people when they are creating new things.
 
Someday the programming world might catch on, but I doubt it.
 
Even if this became obvious, it doesn’t sit well with most companies to think that programmers would be paid for an 8 hour day and only be cranking out code for a few hours on a good day. Some corporate middle manager would probably get the bright idea to have mandatory flow state training where a guru came in and then there would be a corporate policy from a pointy haired boss mandating that programmers are now required to spend 8 hours a day in flow state and they must fill out forms to track their time and notify their superiors of their flow state activities, otherwise there would be more meetings about the current flow state reports not being filed correctly and that programmers were spending too much time “zoning out” instead of being in flow.
 
Thus, programmers would spent 7–8 hours a day pretending to be in flow state, reporting on their progress, and getting all their work done in 30 minutes of accidental flow state somewhere in the middle of all that flow state reporting.
 
If you think I’m joking about this, I’m not. I promise you this is what would happen to any company of more than 2 employees. (Even the ones run by programmers.)
 
Number Three - It Will Cost 10x What You Think
 
Being a programmer, I get a lot of non-programmers telling me about their brilliant app ideas. Usually they want me to build something for free and are so generous as to pay me up to 5% of the profits for doing 100% of the work.
 
Their ideas are just that good.
 
Now, I gently tell them that I’m not interested in building anything for free.
 
At that point they get angry, but a few ask how much it will cost. I give them a reasonable (and very incorrect) estimate of what it would cost to create the incredibly simple version of their app idea.
 
Let’s say it’s some number like $25,000.
 
They look at me like I’m a lunatic, and so I explain how much it costs to hire a contract programmer and how long it will actually take. For example’s sake let’s say it is $100/hr for 250 hours.
 
To be clear, these are made up numbers and bad estimates (See Number One for details…)
 
In actuality, to build the actual thing they want might cost $250,000, or even $2,500,000 when it’s all said and done.
 
Building software can be incredibly complex and expensive. What most people can’t wrap their head around is the fact that a company like Google, Apple, or Microsoft has spent BILLIONS of dollars to create something that looks so simple to the end user.
 
Somehow, the assumption is that something that looks simple is cheap and fast to build.
 
Building something simple and easy for the end user is time consuming and expensive. Most people just can’t do it.
 
So, the average person with a brilliant app idea thinks it will cost a few hundred or maybe a few thousand dollars to make and it will be done in a weekend is so off the mark it’s not worth considering their ideas.
 
And programmers are too eager to play along with these bad ideas (by making bad estimates and under charging for their time) that this notion is perpetuated to the average non-programmer.
 
So, a good rule of thumb is that software will cost 10 times as much as you think and take 10 times as long to finish.
 
And that leads to a bonus point…
 
BONUS - Software Is Never Done
 
Programmers never complete a software project, they only stop working on it. Software is never done.
 
I’ve worked at many software companies and I’ve never seen a software project “completed”.
 
Sure, software gets released and used. But, it is always changing, being updated, bugs get fixed, and there are always new customer requests for features.
 
Look at your favorite software and you’ll quickly realize how true this is. Facebook, Instagram, Google Search, Google Maps, GMail, iOS, Android, Windows, and now even most video games are never done.
 
There are small armies of developers just trying to keep all the software you use every day stable and bug free. Add on the fact that there are always feature requests, small changes, and new platforms to deal with, it’s a treadmill.
 
So, the only way out of the game is to stop working on software. At that point, the software begins to decay until it is no longer secure or supported.
 
Think about old Windows 3.1 software or maybe old Nintendo Cartridge video games. The current computers and video game consoles don’t even attempt to run that software anymore.
 
You can’t put an old video game in your new Nintendo Switch and have it “just work”. That is what happens when you think software is done.
 
When programmers stop working on software the software starts to die. The code itself is probably fine, but all the other software keeps moving forward until your software is no longer compatible with the current technology.
 
So, those are the four most important things that non-programmers should know about programming. I know you asked for only three, so I hope the bonus was valuable to you as well.

You may use the camera application on a regular basis. Taking photos of family gatherings, of the scenery around you, or just a self-photo with you and your friends. But, as you may find out, pressing that picture button on the screen is not the easiest thing to do. You may not hit it when you attempt to press it, or you aren’t sure if you pressed it at all.

In a recent update by Apple, the iPhone can now take photos without the use of that button. Although you may continue to use it, an easier method to take photos would definitely be pressing your volume buttons. When you have everyone situated, and ready to take a picture, you don’t have to move your finger over to the camera button. Just put your finger on one of the volume keys on the left hand side of your phone, and press it, and your iPhone should take the picture! It’s just that easy.

Memory management is always a priority in pretty much any programming language you would want to use. In the lower level languages such as C, there are a number of functions which help you manage the memory your application uses, but they are not the easiest to use. Some of the more modern programming languages such as Python, Ruby, Perl, and of course the subject of this article, Javascript all have a built in feature called garbage collection.

 

Garbage collection essentially means that the languages compiler will automatically free the memory being occupied by unused variables and objects, but there is no telling when this could occur. It is purely down to the compiler to decide when the garbage collection process should be initiated.

 

Tech Life in South Carolina

Motto: Animis Opibusque Parati / Dum Spiro Spero Prepared in mind and resources / While I breathe, I hope South Carolina is one of just three states that have not agreed to use competitive international math and language standards. The state has a diverse group of institutions of higher education, from large state-funded research universities to small colleges that cultivate liberal arts, religious or military tradition.
The best way to get a project done faster is to start sooner. Jim Highsmith
other Learning Options
Software developers near Charleston have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in South Carolina that offer opportunities for Java Programming developers
Company Name City Industry Secondary Industry
Sonoco Products Co. Hartsville Manufacturing Paper and Paper Products
SCANA Corporation Cayce Energy and Utilities Gas and Electric Utilities
ScanSource, Inc. Greenville Computers and Electronics Consumer Electronics, Parts and Repair

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in South Carolina since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Java Programming programming
  • Get your questions answered by easy to follow, organized Java Programming experts
  • Get up to speed with vital Java Programming programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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