Java Enterprise Edition Training Classes in Training/phoenix,

Learn Java Enterprise Edition in Training/phoenix and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Java Enterprise Edition related training offerings in Training/phoenix: Java Enterprise Edition Training

We offer private customized training for groups of 3 or more attendees.

Java Enterprise Edition Training Catalog

cost: $ 2290length: 5 day(s)
This course provides hands-on and in-depth coverage on configuring and managing WildFly 14 and JBoss EAP 7.2 ...
cost: $ 1690length: 4 day(s)
The course starts with a quick refresher on server structure, architecture, and usage. It then moves on to covering the management tools in depth, with special focus on the CLI - its management structure, how to use it, and how to write scripts for it. It includes coverage of managing the HornetQ messaging subsystem, RBAC (Role Based Access Control), and in-depth coverage of clustering that ...
cost: $ 2250length: 4 day(s)
This course covers advanced topics in administering the JBoss family of application servers. It provides ...
cost: $ 2250length: 4 day(s)
This course is intended for individuals who are Java programmers and have worked with databases and with object-oriented programming techniques, who are now ready to create more complex and advanced programs using Java SE 7. ...
cost: $ 2250length: 5 day(s)
Java Enterprise Edition (JEE) is a powerful platform for building web and database-driven applications. This course provides the information you need to design and build your own data-driven web applications. You'll learn the details of the core JEE Web and database technologies and how to leverage the strengths of each. You'll also be introduced to other important web-based technologies such as ...
cost: $ 2250length: 5 day(s)
This course shows experienced Java programmers how to build RESTful web services using the Java API for RESTful Web Services, or JAX-RS. We develop a clear sense of the key concepts of REST -- ultimately the thorough and thoughtful use of URLs, HTTP methods, and media types to design and implement scalable and maintainable enterprise services. Then we dive into the elegant JAX-RS standard for ...
cost: $ 1290length: 3 day(s)
This course provides thorough coverage of the EJB3 technology - presented in a clear and effective manner. It starts with the basic concepts and APIs of EJB and then continues on with complex topics such as message driven beans and transactions. New concepts such as the use of annotations and the use of Dependency Injection to initialize references are covered in depth. The course also includes ...
cost: $ 2250length: 5 day(s)
The Enterprise JavaBeans 3 specification is a deep overhaul of the EJB specification that improved the EJB architecture by reducing its complexity from the developer's point of view. It leverages annotations and Object-Relational Mapping (ORM) technologies to eliminate the dependence on complex EJB APIs, allow POJO (Plain Old Java Object) based development, and provide an effective technology ...
cost: $ 2250length: 4 day(s)
This course provides thorough coverage of the EJB3 technology - presented in a clear and effective manner. It starts with the basic concepts and APIs of EJB and then continues on with complex topics such as message driven beans and transactions. New concepts such as the use of annotations and the use of Dependency Injection to initialize references are covered in depth. The course also includes ...
cost: $ 2250length: 5 day(s)
This course provides thorough coverage of the EJB3 technology - presented in a clear and effective manner. It starts with the basic concepts and APIs of EJB and then continues on with complex topics such as message driven beans and transactions. New concepts such as the use of annotations and the use of Dependency Injection to initialize references are covered in depth. The course also includes ...
cost: $ 1290length: 3 day(s)
Hibernate is a 3 day open source object/relational (OR) persistence and query service for Java. Hibernate lets you develop persistent classes following common Java idioms - including association, inheritance, polymorphism, composition and the Java collections framework. The Hibernate Query Language, designed as a minimal object-oriented extension to SQL, provides an elegant bridge between the ...
cost: $ 1290length: 3 day(s)
Struts is an open source, Model-View-Controller (MVC) framework developed by The Apache Software Foundation as part of its Jakarta project. Struts is built on top of JSP, Servlets, and custom tag libraries. After reading the first J2EE Blueprints from Sun with their explanation of MVC and how to accomplish it with custom tags, Servlets, and JSP, one can clearly see that Struts is a manifestation ...
cost: $ 1290length: 3 day(s)
Struts addresses many major issues in using vanilla Servlets/JSP to build web systems. It solves the problem of controller complexity by removing the workflow logic from the Servlets, and directing workflow in an XML configuration file. Struts improves on the limited form support in JSP by adding numerous capabilities to form processing including easy validation, easy error display, and the ...
cost: $ 2250length: 3 day(s)
This three-day course will get you up to speed with JSF in a very short time. It includes all the important concepts, as well as numerous hands on labs that will have you building working JSF applications very quickly. It covers all the important architectural concepts, as well as providing practical instruction on how to use the many capabilities of the JSF framework. The course includes a ...
cost: $ 2250length: 4 day(s)
This course will get you up to speed with JSF 2 in a very short time. It includes all the important concepts, as well as numerous hands on labs that will have you building working JSF applications very quickly. It covers all the important architectural concepts, as well as providing practical instruction on how to use the many capabilities of the JSF framework. It includes coverage of all ...
cost: $ 2250length: 3 day(s)
This course will get you up to speed with JSF 2 in a very short time. It includes all the important concepts, as well as numerous hands on labs that will have you building working JSF applications very quickly. It covers all the important architectural concepts, as well as providing practical instruction on how to use the many capabilities of the JSF framework. It includes coverage of all ...
cost: $ 1290length: 3 day(s)
This course is a comprehensive tutorial in the design and programming of Java Web applications using servlets and JSP. It starts with Web application architecture, usage, and deployment. It teaches about the capabilities of servlets, servlet architecture, and session management, JSP structure and syntax, and good design techniques for using them. Extensive coverage is included on how to ...
cost: $ 2250length: 3 day(s)
Web services are designed to allow Web-based access to distributed software and business services. They bring a standard, open service architecture to component development that allows them to be accessed over the Web with standard protocols such as HTTP and standard XML formats for messages and service descriptions. This course will give you a thorough understanding of the current Web services ...
cost: $ 2250length: 3 day(s)
As part of the complete overhaul of the Enterprise JavaBeans (EJB) specification, database persistence was broken out into a completely separate specification, the Java Persistence API (JPA). JPA replaces entity beans with powerful new Object-Relational Mapping (ORM) capabilities based on proven technologies such as Toplink and Hibernate. This course includes all important features from JPA 2, ...
cost: $ 390length: 1 day(s)
This intermediate-level course gives JSF developers a rapid introduction to the ICEfaces component library and Ajax framework. We begin with backgrounders in both JSF custom component architecture and Ajax development, as these are essential to understanding both the purpose and the design of ICEfaces. Then, the bulk of class time is occupied in practical, hands-on exercise with ICEfaces. We ...
cost: $ 990length: 3 day(s)
Spring 5 provides an evolutionary advance of Spring’s powerful capabilities. This course introduces these capabilities, as well as providing guidelines on when and how to use them. It includes coverage of the three main configuration styles: Java-based (@Configuration), annotation-based (@Component), and the traditional XML-based configuration that may still play an important role ...
cost: $ 2190length: 5 day(s)
This course includes coverage of all the core Spring 5 and JPA 2 capabilities, as well as the integration capabilities provided by Spring. It provides extensive coverage of using Spring and JPA together, as well as using Spring Boot for dependency management and creating JPA-based repositories using Spring Data. All capabilities are practiced via an extensive set of hands-on labs. Spring 5 ...
cost: $ 2250length: 5 day(s)
Spring 5 provides an evolutionary advance of Spring’s powerful capabilities. This course introduces the many ...
cost: $ 2250length: 4 day(s)
This intense four-day course teaches Javaâ?¢ programmers how to develop enterprise applications using the ease of development features introduced in Java EE 5 and 6. Students will learn how to create dynamic web applications with JSP, Java Servlets, JSTL, and JSF. Next, they will learn how to send and receive asynchronous messages with the Java Message Service. Students ...
cost: $ 2250length: 2 day(s)
This intensive, hands-on, two-day course teaches Java web developers how to create JavaServer Faces (JSF) 2.0 based web applications. After a quick introduction to the technology, students will learn how to create managed beans and how to use the JSF Core and HTML tag libraries to generate dynamic HTML content. They will then learn the JSF lifecycle and how to trigger server-side event handler ...
cost: $ 2250length: 5 day(s)
This comprehensive course shows Java programmers how to build web applications with JavaServer Faces 2.0. We develop the best-practice concepts that are formalized by the JSF architecture, from model/view/controller to the UI component framework and request-handling lifecycle. Students start to discover that there is a "JSF way" of doing things, and we learn not just APIs and tag ...
cost: $ 1690length: 4 day(s)
This course offers a comprehensive and detail-oriented treatment of Hibernate 4.0 and the Java Persistence API (JPA) 2.0 for developers interested in implementing persistence tiers for enterprise applications. We cover JPA basics including simple object/relational concepts and annotations, persistence contexts and entity managers, and configuration via persistence.xml. We get a good grounding in ...
cost: $ 1690length: 1 day(s)
This comprehensive course puts the experienced Java developer in good position to build sophisticated web applications using JavaServer Faces and the ICEfaces component library. A first module introduces the best-practice concepts of MVC architecture and command-object encapsulation that propel the JSF architecture. Students create JSF applications by organizing their pages as JSF component trees, ...
cost: $ 2250length: 5 day(s)
This comprehensive course shows experienced developers of Java EE applications how to secure those applications and to apply best practices with regard to secure enterprise coding. Authentication, authorization, and input validation are major themes, and students get good exposure to basic Java cryptography for specific development scenarios, as well as thorough discussions of HTTPS configuration ...
cost: $ 2250length: 4 day(s)
This course shows Java web developers how to secure their applications and to apply best practices with regard to secure enterprise coding. Authentication, authorization, and input validation are major themes, and students get good exposure to basic Java cryptography for specific development scenarios, as well as thorough discussions of HTTPS configuration and certificate management, error ...
cost: $ 1290length: 3 day(s)
This three-day course will teach students how to use Java Struts as a framework to develop web applications that follow the Model/View/Controller design pattern. The topics cover the components of Struts that are available from the Jakarta project of the Apache Foundation. The course illustrates what the components provide and use of them. ...
cost: $ 790length: 2 day(s)
This two-day module introduces the JSTL, or JSP Standard Tag Library, actually a set of four custom tag libraries that establish a portable standard for common processing tasks in JSP. JSTL is a major part of the new scriptless authoring style encouraged (and enabled) by the JSP 2.0 specification. This module covers all four JSTL libraries in depth: *The core actions, which support JSP ...

JUnit, TDD, CPTC, Web Penetration Classes

cost: $ 2250length: 2 day(s)
This course introduces experienced Java developers to the fundamentals and best practices in unit testing. It uses the JUnit 5 and Mockito libraries, both of which are ubiquitous in the Java community. It is intended for both developers who are new to testing, as well as those who are already familiar with it, but want more experience with testing using JUnit 5.   ...

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When you think about the black market, I’m sure the majority of you will think of prohibition days.  When alcohol was made illegal, it did two things: It made the bad guys more money, and it put the average joe in a dangerous position while trying to acquire it.  Bring in the 21stcentury. Sure, there still is a black market… but come on, who is afraid of mobsters anymore? Today, we have a gaming black market. It has been around for years, but will it survive? With more and more games moving towards auction houses, could game companies “tame” the gaming black market?

In the old days of gaming on the internet, we spent most of our online time playing hearts, spades… whatever we could do while connected to the internet. As the years went by, better and better games came about. Then, suddenly, interactive multiplayer games came into the picture. These interactive games, mainly MMORPGS, allowed for characters to pick up and keep randomly generated objects known as “loot”. This evolution of gaming created the black market.

In the eyes of the software companies, the game is only being leased/rented by the end user. You don’t actually have any rights to the game. This is where the market becomes black.  The software companies don’t want you making money of “virtual” goods that are housed on the software or servers of the game you are playing on.  The software companies, at this point, started to get smarter.

Where there is a demand…

A project manager acts as the primary link between business and technical teams. A project manager is responsible for maintaining the project schedule, developing project estimates, working with external teams and tracking project issues. The project manager belongs to either the technical team or the project management office (PMO). The project manager works with business teams, technical teams, business counterparts, testing resources, vendors and infrastructure teams.

A project manager is often challenged with diagonally opposite views from the business side and technical side. A project manager’s success depends on balancing the needs and emotions of both sides.

Understanding the Requirements
A project manager must familiarize with the project’s requirements as defined by the business or product managers. This will help you understand the business vision behind the project. You will need this knowledge while negotiating with the technical teams.

Understanding the Technical Landscape
A project manager must also understand the technical systems, resource skills and infrastructure capabilities available for the project. Business teams come up with expectations that are sometimes beyond the capabilities of the technology team. It is the responsibility of the project manager to understand the technical capabilities available to the project.

Walkthrough of Business Requirements
This is a critical step in the project delivery process. The project manager must invite members from the business team, technical team, testing team, infrastructure team and vendors. The project manager must encourage the various stakeholders to ask questions about the requirements. Any prototypes available must be demonstrated in this meeting. The project manager must find answers to all questions resulting from the requirements walkthrough. The project manager must get the final version of the requirements approved by all stakeholders.

Managing Conflicts in Timelines and Budgets
All project managers will face the conflicts arising from shortened timelines and limited budgets. Business teams typically demand many features that are nearly impossible to deliver within short timeframes. The project manager must work with business and technical teams to prioritize the requirements. If the project is executed in a product development organization, then the project manager could utilize agile methodologies to deliver projects incrementally. In this case, the project manager may be required to act as a scrum master to facilitate scrum meetings between various stakeholders.

The Art of Saying “No”
As a project manager, you may be forced to say “no” to demands from both business and technology teams. However, it is important to create a win-win situation for all parties when you are faced with conflicting demands. You can work with the stakeholders individually before bringing all parties together. Most stakeholders prefer to work together. The success of a project manager depends on how effectively he or she can bring out the best in everyone, driving everyone towards a common goal.

Finally, the job of a project manager is not to satisfy the demands from all corners. The project manager must identify the essential deliverables that will meet the business needs, with a solid understanding of what is possible within the limits of technology.

 

Related:

Smart Project Management: Best Practices of Good Managers

Is Agism an Issue in IT?

What are the three most important things non-programmers should know about programming?
 
Written by Brian Knapp, credit and reprint CodeCareerGenius
 
 
Since you asked for the three most important things that non-programmers should know about, and I’ve spent most of my career working with more non-programmers than programmers, I have a few interesting things that would help.
 
Number One - It Is Impossible To Accurately Estimate Software Projects
 
No matter what is tried. No matter what tool, agile approach, or magic fairy dust people try to apply to creating software… accurately predicting software project timelines is basically impossible.
 
There are many good reasons for this. Usually, requirements and feature ideas change on a daily/weekly basis. Often it is impossible to know what needs to be done without actually digging into the code itself. Debugging and QA can take an extraordinary amount of time.
 
And worst of all…
 
Project Managers are always pushing for shorter timelines. They largely have no respect for reality. So, at some point they are given estimates just to make them feel better about planning.
 
No matter how much planning and estimation you do, it will be wrong. At best it will be directionally correct +/- 300% of what you estimated. So, a one year project could actually take anywhere between 0 and 5 years, maybe even 10 years.
 
If you think I’m joking, look at how many major ERP projects that go over time and over budget by many years and many hundreds of millions of dollars. Look at the F-35 fighter jet software issues.
 
Or in the small, you can find many cases where a “simple bug fix” can take days when you thought it was hours.
 
All estimates are lies made up to make everyone feel better. I’ve never met a developer or manager who could accurately estimate software projects even as well as the local weatherman(or woman) predicts the weather.
 
Number Two - Productivity Is Unevenly Distributed
 
What if I told you that in the average eight hour work day the majority of the work will get done in a 30 minute timeframe? Sound crazy?
 
Well, for most programmers there is a 30–90 minute window where you are extraordinarily productive. We call this the flow state.
 
Being in the flow state is wonderful and amazing. It often is where the “magic” of building software happens.
 
Getting into flow can be difficult. It’s akin to meditation in that you have to have a period of uninterrupted focus of say 30 minutes to “get in” the flow, but a tiny interruption can pull you right out.
 
Now consider the modern workplace environment. Programmers work in open office environments where they are invited to distract each other constantly.
 
Most people need a 1–2 hour uninterrupted block to get 30–90 minutes of flow.
 
Take the 8 hour day and break it in half with a lunch break, and then pile in a few meetings and all of a sudden you are lucky to get one decent flow state session in place.
 
That is why I say that most of the work that gets done happens in a 30 minute timeframe. The other 7–8 hours are spent being distracted, answering email, going to meetings, hanging around the water cooler, going to the bathroom, and trying to remember what you were working on before all these distractions.
 
Ironically, writers, musicians, and other creative professionals have their own version of this problem and largely work alone and away from other people when they are creating new things.
 
Someday the programming world might catch on, but I doubt it.
 
Even if this became obvious, it doesn’t sit well with most companies to think that programmers would be paid for an 8 hour day and only be cranking out code for a few hours on a good day. Some corporate middle manager would probably get the bright idea to have mandatory flow state training where a guru came in and then there would be a corporate policy from a pointy haired boss mandating that programmers are now required to spend 8 hours a day in flow state and they must fill out forms to track their time and notify their superiors of their flow state activities, otherwise there would be more meetings about the current flow state reports not being filed correctly and that programmers were spending too much time “zoning out” instead of being in flow.
 
Thus, programmers would spent 7–8 hours a day pretending to be in flow state, reporting on their progress, and getting all their work done in 30 minutes of accidental flow state somewhere in the middle of all that flow state reporting.
 
If you think I’m joking about this, I’m not. I promise you this is what would happen to any company of more than 2 employees. (Even the ones run by programmers.)
 
Number Three - It Will Cost 10x What You Think
 
Being a programmer, I get a lot of non-programmers telling me about their brilliant app ideas. Usually they want me to build something for free and are so generous as to pay me up to 5% of the profits for doing 100% of the work.
 
Their ideas are just that good.
 
Now, I gently tell them that I’m not interested in building anything for free.
 
At that point they get angry, but a few ask how much it will cost. I give them a reasonable (and very incorrect) estimate of what it would cost to create the incredibly simple version of their app idea.
 
Let’s say it’s some number like $25,000.
 
They look at me like I’m a lunatic, and so I explain how much it costs to hire a contract programmer and how long it will actually take. For example’s sake let’s say it is $100/hr for 250 hours.
 
To be clear, these are made up numbers and bad estimates (See Number One for details…)
 
In actuality, to build the actual thing they want might cost $250,000, or even $2,500,000 when it’s all said and done.
 
Building software can be incredibly complex and expensive. What most people can’t wrap their head around is the fact that a company like Google, Apple, or Microsoft has spent BILLIONS of dollars to create something that looks so simple to the end user.
 
Somehow, the assumption is that something that looks simple is cheap and fast to build.
 
Building something simple and easy for the end user is time consuming and expensive. Most people just can’t do it.
 
So, the average person with a brilliant app idea thinks it will cost a few hundred or maybe a few thousand dollars to make and it will be done in a weekend is so off the mark it’s not worth considering their ideas.
 
And programmers are too eager to play along with these bad ideas (by making bad estimates and under charging for their time) that this notion is perpetuated to the average non-programmer.
 
So, a good rule of thumb is that software will cost 10 times as much as you think and take 10 times as long to finish.
 
And that leads to a bonus point…
 
BONUS - Software Is Never Done
 
Programmers never complete a software project, they only stop working on it. Software is never done.
 
I’ve worked at many software companies and I’ve never seen a software project “completed”.
 
Sure, software gets released and used. But, it is always changing, being updated, bugs get fixed, and there are always new customer requests for features.
 
Look at your favorite software and you’ll quickly realize how true this is. Facebook, Instagram, Google Search, Google Maps, GMail, iOS, Android, Windows, and now even most video games are never done.
 
There are small armies of developers just trying to keep all the software you use every day stable and bug free. Add on the fact that there are always feature requests, small changes, and new platforms to deal with, it’s a treadmill.
 
So, the only way out of the game is to stop working on software. At that point, the software begins to decay until it is no longer secure or supported.
 
Think about old Windows 3.1 software or maybe old Nintendo Cartridge video games. The current computers and video game consoles don’t even attempt to run that software anymore.
 
You can’t put an old video game in your new Nintendo Switch and have it “just work”. That is what happens when you think software is done.
 
When programmers stop working on software the software starts to die. The code itself is probably fine, but all the other software keeps moving forward until your software is no longer compatible with the current technology.
 
So, those are the four most important things that non-programmers should know about programming. I know you asked for only three, so I hope the bonus was valuable to you as well.

Many individuals are looking to break into a video game designing career, and it's no surprise. A $9 billion industry, the video game designing business has appeal to gamers and non-gamers alike. High salaries and high rates of job satisfaction are typical in the field.

In order to design video games, however, you need a certain skill set. Computer programming is first on the list. While games are made using almost all languages, the most popular programming language for video games is C++, because of its object-oriented nature and because it compiles to binary. The next most popular languages for games are C and Java, but others such as C# and assembly language are also used. A strong background in math is usually required to learn these languages. Individuals wishing to design games should also have an extensive knowledge of both PCs and Macs.

There are many colleges and universities that offer classes not only in programming but also classes specifically on game design. Some of these schools have alliances with game developing companies, leading to jobs for students upon graduation. Programming video games can be lucrative. The average game designer's salary is $62,500, with $55,000 at the low end and $85,000 at the high end.

Programmers are not the only individuals needed to make a video game, however. There are multiple career paths within the gaming industry, including specialists in audio, design, production, visual arts and business.

Designing a video game can be an long, expensive process. The average budget for a modern multiplatform video game is $18-$28 million, with some high-profile games costing as much as $40 million. Making the game, from conception to sale, can take several months to several years. Some games have taken a notoriously long time to make; for example, 3D Realms' Duke Nukem Forever was announced in April 1997 and did not make it to shelves until July 2011.

Video game programmers have a high level of job satisfaction. In a March 2013 survey conducted by Game Developer magazine, 29 percent of game programmers were very satisfied with their jobs, and 39 percent were somewhat satisfied.

If you're interested in a game development career, now's the time to get moving. Take advantage of the many online resources available regarding these careers and start learning right away.

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A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Java Enterprise Edition programming
  • Get your questions answered by easy to follow, organized Java Enterprise Edition experts
  • Get up to speed with vital Java Enterprise Edition programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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