Agile/Scrum Training Classes in Amarillo, Texas

Learn Agile/Scrum in Amarillo, Texas and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Agile/Scrum related training offerings in Amarillo, Texas: Agile/Scrum Training

We offer private customized training for groups of 3 or more attendees.

Agile/Scrum Training Catalog

cost: $ 790length: 2 day(s)
cost: $ 390length: 1 day(s)
cost: $ 790length: 2 day(s)
cost: $ 1190length: 2 day(s)
cost: $ 1190length: 2 day(s)
cost: $ 390length: 1 day(s)
cost: contact us for pricing length: 3 day(s)
cost: $ 2060length: 3 day(s)
cost: $ 2060length: 3 day(s)
cost: $ 1length: 590 day(s)
cost: $ 790length: 2 day(s)
cost: $ $790length: 2 day(s)
cost: $ 1150length: 2 day(s)
cost: $ 790length: 2 day(s)
cost: $ 3390length: 5 day(s)

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Data has always been important to business. While it wasn't long ago that businesses kept minimal information on people who bought their products, nowadays companies keep vast amounts of data. In the late 20th century, marketers began to take demographics seriously. It was hard to keep track of so much information without the help of computers.

Only large companies in the '60s and '70s could afford the research necessary to deliver real marketing insight. The marketers of yesteryear relied upon focus groups and expensive experiments to gauge consumer behavior in a controlled environment. Today even the smallest of companies can have access to a rich array of real-world data about their consumers' behavior and their consumers. The amount of data that is stored today dwarfs the data of only a few years ago by several orders of magnitude.

So what kind of information are businesses storing for marketing purposes? Some examples include:

- Demographic information — age, gender, ethnicity, education, occupation and various other individual characteristics.

What are the three most important things non-programmers should know about programming?
 
Written by Brian Knapp, credit and reprint CodeCareerGenius
 
 
Since you asked for the three most important things that non-programmers should know about, and I’ve spent most of my career working with more non-programmers than programmers, I have a few interesting things that would help.
 
Number One - It Is Impossible To Accurately Estimate Software Projects
 
No matter what is tried. No matter what tool, agile approach, or magic fairy dust people try to apply to creating software… accurately predicting software project timelines is basically impossible.
 
There are many good reasons for this. Usually, requirements and feature ideas change on a daily/weekly basis. Often it is impossible to know what needs to be done without actually digging into the code itself. Debugging and QA can take an extraordinary amount of time.
 
And worst of all…
 
Project Managers are always pushing for shorter timelines. They largely have no respect for reality. So, at some point they are given estimates just to make them feel better about planning.
 
No matter how much planning and estimation you do, it will be wrong. At best it will be directionally correct +/- 300% of what you estimated. So, a one year project could actually take anywhere between 0 and 5 years, maybe even 10 years.
 
If you think I’m joking, look at how many major ERP projects that go over time and over budget by many years and many hundreds of millions of dollars. Look at the F-35 fighter jet software issues.
 
Or in the small, you can find many cases where a “simple bug fix” can take days when you thought it was hours.
 
All estimates are lies made up to make everyone feel better. I’ve never met a developer or manager who could accurately estimate software projects even as well as the local weatherman(or woman) predicts the weather.
 
Number Two - Productivity Is Unevenly Distributed
 
What if I told you that in the average eight hour work day the majority of the work will get done in a 30 minute timeframe? Sound crazy?
 
Well, for most programmers there is a 30–90 minute window where you are extraordinarily productive. We call this the flow state.
 
Being in the flow state is wonderful and amazing. It often is where the “magic” of building software happens.
 
Getting into flow can be difficult. It’s akin to meditation in that you have to have a period of uninterrupted focus of say 30 minutes to “get in” the flow, but a tiny interruption can pull you right out.
 
Now consider the modern workplace environment. Programmers work in open office environments where they are invited to distract each other constantly.
 
Most people need a 1–2 hour uninterrupted block to get 30–90 minutes of flow.
 
Take the 8 hour day and break it in half with a lunch break, and then pile in a few meetings and all of a sudden you are lucky to get one decent flow state session in place.
 
That is why I say that most of the work that gets done happens in a 30 minute timeframe. The other 7–8 hours are spent being distracted, answering email, going to meetings, hanging around the water cooler, going to the bathroom, and trying to remember what you were working on before all these distractions.
 
Ironically, writers, musicians, and other creative professionals have their own version of this problem and largely work alone and away from other people when they are creating new things.
 
Someday the programming world might catch on, but I doubt it.
 
Even if this became obvious, it doesn’t sit well with most companies to think that programmers would be paid for an 8 hour day and only be cranking out code for a few hours on a good day. Some corporate middle manager would probably get the bright idea to have mandatory flow state training where a guru came in and then there would be a corporate policy from a pointy haired boss mandating that programmers are now required to spend 8 hours a day in flow state and they must fill out forms to track their time and notify their superiors of their flow state activities, otherwise there would be more meetings about the current flow state reports not being filed correctly and that programmers were spending too much time “zoning out” instead of being in flow.
 
Thus, programmers would spent 7–8 hours a day pretending to be in flow state, reporting on their progress, and getting all their work done in 30 minutes of accidental flow state somewhere in the middle of all that flow state reporting.
 
If you think I’m joking about this, I’m not. I promise you this is what would happen to any company of more than 2 employees. (Even the ones run by programmers.)
 
Number Three - It Will Cost 10x What You Think
 
Being a programmer, I get a lot of non-programmers telling me about their brilliant app ideas. Usually they want me to build something for free and are so generous as to pay me up to 5% of the profits for doing 100% of the work.
 
Their ideas are just that good.
 
Now, I gently tell them that I’m not interested in building anything for free.
 
At that point they get angry, but a few ask how much it will cost. I give them a reasonable (and very incorrect) estimate of what it would cost to create the incredibly simple version of their app idea.
 
Let’s say it’s some number like $25,000.
 
They look at me like I’m a lunatic, and so I explain how much it costs to hire a contract programmer and how long it will actually take. For example’s sake let’s say it is $100/hr for 250 hours.
 
To be clear, these are made up numbers and bad estimates (See Number One for details…)
 
In actuality, to build the actual thing they want might cost $250,000, or even $2,500,000 when it’s all said and done.
 
Building software can be incredibly complex and expensive. What most people can’t wrap their head around is the fact that a company like Google, Apple, or Microsoft has spent BILLIONS of dollars to create something that looks so simple to the end user.
 
Somehow, the assumption is that something that looks simple is cheap and fast to build.
 
Building something simple and easy for the end user is time consuming and expensive. Most people just can’t do it.
 
So, the average person with a brilliant app idea thinks it will cost a few hundred or maybe a few thousand dollars to make and it will be done in a weekend is so off the mark it’s not worth considering their ideas.
 
And programmers are too eager to play along with these bad ideas (by making bad estimates and under charging for their time) that this notion is perpetuated to the average non-programmer.
 
So, a good rule of thumb is that software will cost 10 times as much as you think and take 10 times as long to finish.
 
And that leads to a bonus point…
 
BONUS - Software Is Never Done
 
Programmers never complete a software project, they only stop working on it. Software is never done.
 
I’ve worked at many software companies and I’ve never seen a software project “completed”.
 
Sure, software gets released and used. But, it is always changing, being updated, bugs get fixed, and there are always new customer requests for features.
 
Look at your favorite software and you’ll quickly realize how true this is. Facebook, Instagram, Google Search, Google Maps, GMail, iOS, Android, Windows, and now even most video games are never done.
 
There are small armies of developers just trying to keep all the software you use every day stable and bug free. Add on the fact that there are always feature requests, small changes, and new platforms to deal with, it’s a treadmill.
 
So, the only way out of the game is to stop working on software. At that point, the software begins to decay until it is no longer secure or supported.
 
Think about old Windows 3.1 software or maybe old Nintendo Cartridge video games. The current computers and video game consoles don’t even attempt to run that software anymore.
 
You can’t put an old video game in your new Nintendo Switch and have it “just work”. That is what happens when you think software is done.
 
When programmers stop working on software the software starts to die. The code itself is probably fine, but all the other software keeps moving forward until your software is no longer compatible with the current technology.
 
So, those are the four most important things that non-programmers should know about programming. I know you asked for only three, so I hope the bonus was valuable to you as well.

Have you ever played a game on your iPhone and wondered how to share it with your friends? Of course, not everyone has iPhones, and they aren’t always watching the leaderboards on the Gaming app, provided by Apple. Well, guess what? You don’t have to take a whole other camera to take a picture of your iPhone to create a photo of that particular score you have achieved. All you have to do is simultaneously press the “Home Button” and the “Lock Button” on your iPhone. After that, your iPhone should consequently flash to white, as if it were snapping its shutter, and taking a picture. Afterwards, you should be able to find the picture in your Photo Albums and share it with your friends.                                                                                        

But, taking screenshots of your iPhone doesn’t always have to deal with your game scores, you can take screenshots of almost any happening on your phone and share it with people! Have you ever had a memorable texting conversation with your friend, where you mistyped something, and the conversation went haywire? Sharing it becomes easy by using this feature. Want to show how odd a website looks on your iPhone compared to looking at it on your computer, and give it to their support to fix it? Take a screenshot of it! The possibilities of this feature are endless, and can become timeless with a simple picture.

There has been and continues to be a plethora of observational studies by different researchers in the publishing industry focused on how e-books have affected hard-copy book sales. Evidence from these studies has indicated that there is a significant and monumental shift away from hard-copy books to e-books.[1]These findings precipitate fears that hard-copy books might become more expensive in the near future as they begin to be less available.  This scenario could escalate to the point where only collectors of hard-copy books are willing to pay the high price for ownership.

The founder of Amazon, Jeff Bezos, made a statement in July 2010 that sales of digital books had significantly outstripped U.S. sales of hard-copy. He claimed that Amazon had sold 143 digital books for its e-reader, the Kindle, for every 100 hard-back books over the past three months. The pace of this change was unprecedented;  Amazon said that in the four weeks of June 2010, the rate of sales had reached 180 e-books for every 100 hard-backs sold. Bezos said sales of the Kindle and e-books had reached a "tipping point", with five authors including Steig Larsson, the writer of Girl with a Dragon Tattoo, and Stephenie Meyer, who penned the Twilight series, each selling more than 500,000 digital books.[2] Earlier in July 2010, Hachette said that James Patterson had sold 1.1m e-books to date.

According to a report made by Publishers Weekly, for the first quarter of 2011, e-book sales were up 159.8%; netting sales of $233.1 million. Although adult hard-cover and mass market paperback hard-copies had continued to sell, posting gains in March, all the print segments had declined for the first quarter with the nine mass market houses that report sales. Their findings revealed a 23.4% sales decline, and that children’s paper-back publishers had also declined by 24.1%.[3] E-book sales easily out-distanced mass market paperback sales in the first quarter of 2011 with mass market sales of hard-copy books falling to $123.3 million compared to e-books’ $233.1 million in sales.

According to .net sales report by the March Association of American Publishers (AAP) which collected data and statistics from 1,189 publishers, the adult e-Book sales were $282.3 million in comparison to adult hard-cover book sales which counted $229.6 million during the first quarter of 2012. During the same period in 2011, eBooks revenues were $220.4 million.[4] These reports indicate a disconcerting diminishing demand for hard-copy books.

Tech Life in Texas

Austin may be considered the live music capital of the world but the field of technology is becoming the new norm in the The Lone Star State. Home to Dell and Compaq computers, there is a reason why central Texas is often referred to as the Silicon Valley of the south. It?s rated third on the charts of the top computer places in the United States with a social learning and training IT atmosphere. Adding the fact that Austin offers fairly inexpensive living costs for students, software developers may take note as they look to relocate.
There are some things you learn best in calm, and some in storm.  ~Willa Cather
other Learning Options
Software developers near Amarillo have ample opportunities to meet like minded techie individuals, collaborate and expend their career choices by participating in Meet-Up Groups. The following is a list of Technology Groups in the area.
Fortune 500 and 1000 companies in Texas that offer opportunities for Agile/Scrum developers
Company Name City Industry Secondary Industry
Dr Pepper Snapple Group Plano Manufacturing Nonalcoholic Beverages
Western Refining, Inc. El Paso Energy and Utilities Gasoline and Oil Refineries
Frontier Oil Corporation Dallas Manufacturing Chemicals and Petrochemicals
ConocoPhillips Houston Energy and Utilities Gasoline and Oil Refineries
Dell Inc Round Rock Computers and Electronics Computers, Parts and Repair
Enbridge Energy Partners, L.P. Houston Transportation and Storage Transportation & Storage Other
GameStop Corp. Grapevine Retail Retail Other
Fluor Corporation Irving Business Services Management Consulting
Kimberly-Clark Corporation Irving Manufacturing Paper and Paper Products
Exxon Mobil Corporation Irving Energy and Utilities Gasoline and Oil Refineries
Plains All American Pipeline, L.P. Houston Energy and Utilities Gasoline and Oil Refineries
Cameron International Corporation Houston Energy and Utilities Energy and Utilities Other
Celanese Corporation Irving Manufacturing Chemicals and Petrochemicals
HollyFrontier Corporation Dallas Energy and Utilities Gasoline and Oil Refineries
Kinder Morgan, Inc. Houston Energy and Utilities Gas and Electric Utilities
Marathon Oil Corporation Houston Energy and Utilities Gasoline and Oil Refineries
United Services Automobile Association San Antonio Financial Services Personal Financial Planning and Private Banking
J. C. Penney Company, Inc. Plano Retail Department Stores
Energy Transfer Partners, L.P. Dallas Energy and Utilities Energy and Utilities Other
Atmos Energy Corporation Dallas Energy and Utilities Alternative Energy Sources
National Oilwell Varco Inc. Houston Manufacturing Manufacturing Other
Tesoro Corporation San Antonio Manufacturing Chemicals and Petrochemicals
Halliburton Company Houston Energy and Utilities Energy and Utilities Other
Flowserve Corporation Irving Manufacturing Tools, Hardware and Light Machinery
Commercial Metals Company Irving Manufacturing Metals Manufacturing
EOG Resources, Inc. Houston Energy and Utilities Gasoline and Oil Refineries
Whole Foods Market, Inc. Austin Retail Grocery and Specialty Food Stores
Waste Management, Inc. Houston Energy and Utilities Waste Management and Recycling
CenterPoint Energy, Inc. Houston Energy and Utilities Gas and Electric Utilities
Valero Energy Corporation San Antonio Manufacturing Chemicals and Petrochemicals
FMC Technologies, Inc. Houston Energy and Utilities Alternative Energy Sources
Calpine Corporation Houston Energy and Utilities Gas and Electric Utilities
Texas Instruments Incorporated Dallas Computers and Electronics Semiconductor and Microchip Manufacturing
SYSCO Corporation Houston Wholesale and Distribution Grocery and Food Wholesalers
BNSF Railway Company Fort Worth Transportation and Storage Freight Hauling (Rail and Truck)
Affiliated Computer Services, Incorporated (ACS), a Xerox Company Dallas Software and Internet E-commerce and Internet Businesses
Tenet Healthcare Corporation Dallas Healthcare, Pharmaceuticals and Biotech Hospitals
XTO Energy Inc. Fort Worth Energy and Utilities Gasoline and Oil Refineries
Group 1 Automotive Houston Retail Automobile Dealers
ATandT Dallas Telecommunications Telephone Service Providers and Carriers
Anadarko Petroleum Corporation Spring Energy and Utilities Gasoline and Oil Refineries
Apache Corporation Houston Energy and Utilities Gasoline and Oil Refineries
Dean Foods Company Dallas Manufacturing Food and Dairy Product Manufacturing and Packaging
American Airlines Fort Worth Travel, Recreation and Leisure Passenger Airlines
Baker Hughes Incorporated Houston Energy and Utilities Gasoline and Oil Refineries
Continental Airlines, Inc. Houston Travel, Recreation and Leisure Passenger Airlines
RadioShack Corporation Fort Worth Computers and Electronics Consumer Electronics, Parts and Repair
KBR, Inc. Houston Government International Bodies and Organizations
Spectra Energy Partners, L.P. Houston Energy and Utilities Gas and Electric Utilities
Energy Future Holdings Dallas Energy and Utilities Energy and Utilities Other
Southwest Airlines Corporation Dallas Transportation and Storage Air Couriers and Cargo Services

training details locations, tags and why hsg

A successful career as a software developer or other IT professional requires a solid understanding of software development processes, design patterns, enterprise application architectures, web services, security, networking and much more. The progression from novice to expert can be a daunting endeavor; this is especially true when traversing the learning curve without expert guidance. A common experience is that too much time and money is wasted on a career plan or application due to misinformation.

The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:

  • Learn from the experts.
    1. We have provided software development and other IT related training to many major corporations in Texas since 2002.
    2. Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
  • Discover tips and tricks about Agile/Scrum programming
  • Get your questions answered by easy to follow, organized Agile/Scrum experts
  • Get up to speed with vital Agile/Scrum programming tools
  • Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
  • Prepare to hit the ground running for a new job or a new position
  • See the big picture and have the instructor fill in the gaps
  • We teach with sophisticated learning tools and provide excellent supporting course material
  • Books and course material are provided in advance
  • Get a book of your choice from the HSG Store as a gift from us when you register for a class
  • Gain a lot of practical skills in a short amount of time
  • We teach what we know…software
  • We care…
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Interesting Reads Take a class with us and receive a book of your choosing for 50% off MSRP.